mirror of https://github.com/keeweb/keeweb.git
270 lines
12 KiB
C#
Executable File
270 lines
12 KiB
C#
Executable File
using System;
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using System.Threading;
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using WindowsInput.Native;
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namespace WindowsInput
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{
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/// <summary>
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/// Implements the <see cref="IMouseSimulator"/> interface by calling the an <see cref="IInputMessageDispatcher"/> to simulate Mouse gestures.
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/// </summary>
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public class MouseSimulator : IMouseSimulator
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{
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private const int MouseWheelClickSize = 120;
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private readonly IInputSimulator _inputSimulator;
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/// <summary>
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/// The instance of the <see cref="IInputMessageDispatcher"/> to use for dispatching <see cref="INPUT"/> messages.
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/// </summary>
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private readonly IInputMessageDispatcher _messageDispatcher;
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/// <summary>
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/// Initializes a new instance of the <see cref="MouseSimulator"/> class using an instance of a <see cref="WindowsInputMessageDispatcher"/> for dispatching <see cref="INPUT"/> messages.
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/// </summary>
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/// <param name="inputSimulator">The <see cref="IInputSimulator"/> that owns this instance.</param>
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public MouseSimulator(IInputSimulator inputSimulator)
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{
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if (inputSimulator == null) throw new ArgumentNullException("inputSimulator");
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_inputSimulator = inputSimulator;
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_messageDispatcher = new WindowsInputMessageDispatcher();
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="MouseSimulator"/> class using the specified <see cref="IInputMessageDispatcher"/> for dispatching <see cref="INPUT"/> messages.
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/// </summary>
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/// <param name="inputSimulator">The <see cref="IInputSimulator"/> that owns this instance.</param>
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/// <param name="messageDispatcher">The <see cref="IInputMessageDispatcher"/> to use for dispatching <see cref="INPUT"/> messages.</param>
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/// <exception cref="InvalidOperationException">If null is passed as the <paramref name="messageDispatcher"/>.</exception>
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internal MouseSimulator(IInputSimulator inputSimulator, IInputMessageDispatcher messageDispatcher)
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{
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if (inputSimulator == null)
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throw new ArgumentNullException("inputSimulator");
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if (messageDispatcher == null)
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throw new InvalidOperationException(
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string.Format("The {0} cannot operate with a null {1}. Please provide a valid {1} instance to use for dispatching {2} messages.",
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typeof(MouseSimulator).Name, typeof(IInputMessageDispatcher).Name, typeof(INPUT).Name));
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_inputSimulator = inputSimulator;
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_messageDispatcher = messageDispatcher;
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}
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/// <summary>
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/// Gets the <see cref="IKeyboardSimulator"/> instance for simulating Keyboard input.
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/// </summary>
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/// <value>The <see cref="IKeyboardSimulator"/> instance.</value>
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public IKeyboardSimulator Keyboard { get { return _inputSimulator.Keyboard; } }
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/// <summary>
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/// Sends the list of <see cref="INPUT"/> messages using the <see cref="IInputMessageDispatcher"/> instance.
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/// </summary>
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/// <param name="inputList">The <see cref="System.Array"/> of <see cref="INPUT"/> messages to send.</param>
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private void SendSimulatedInput(INPUT[] inputList)
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{
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_messageDispatcher.DispatchInput(inputList);
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}
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/// <summary>
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/// Simulates mouse movement by the specified distance measured as a delta from the current mouse location in pixels.
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/// </summary>
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/// <param name="pixelDeltaX">The distance in pixels to move the mouse horizontally.</param>
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/// <param name="pixelDeltaY">The distance in pixels to move the mouse vertically.</param>
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public IMouseSimulator MoveMouseBy(int pixelDeltaX, int pixelDeltaY)
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{
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var inputList = new InputBuilder().AddRelativeMouseMovement(pixelDeltaX, pixelDeltaY).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates mouse movement to the specified location on the primary display device.
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/// </summary>
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/// <param name="absoluteX">The destination's absolute X-coordinate on the primary display device where 0 is the extreme left hand side of the display device and 65535 is the extreme right hand side of the display device.</param>
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/// <param name="absoluteY">The destination's absolute Y-coordinate on the primary display device where 0 is the top of the display device and 65535 is the bottom of the display device.</param>
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public IMouseSimulator MoveMouseTo(double absoluteX, double absoluteY)
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{
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var inputList = new InputBuilder().AddAbsoluteMouseMovement((int)Math.Truncate(absoluteX), (int)Math.Truncate(absoluteY)).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates mouse movement to the specified location on the Virtual Desktop which includes all active displays.
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/// </summary>
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/// <param name="absoluteX">The destination's absolute X-coordinate on the virtual desktop where 0 is the left hand side of the virtual desktop and 65535 is the extreme right hand side of the virtual desktop.</param>
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/// <param name="absoluteY">The destination's absolute Y-coordinate on the virtual desktop where 0 is the top of the virtual desktop and 65535 is the bottom of the virtual desktop.</param>
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public IMouseSimulator MoveMouseToPositionOnVirtualDesktop(double absoluteX, double absoluteY)
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{
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var inputList = new InputBuilder().AddAbsoluteMouseMovementOnVirtualDesktop((int)Math.Truncate(absoluteX), (int)Math.Truncate(absoluteY)).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates a mouse left button down gesture.
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/// </summary>
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public IMouseSimulator LeftButtonDown()
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{
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var inputList = new InputBuilder().AddMouseButtonDown(MouseButton.LeftButton).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates a mouse left button up gesture.
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/// </summary>
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public IMouseSimulator LeftButtonUp()
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{
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var inputList = new InputBuilder().AddMouseButtonUp(MouseButton.LeftButton).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates a mouse left-click gesture.
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/// </summary>
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public IMouseSimulator LeftButtonClick()
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{
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var inputList = new InputBuilder().AddMouseButtonClick(MouseButton.LeftButton).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates a mouse left button double-click gesture.
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/// </summary>
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public IMouseSimulator LeftButtonDoubleClick()
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{
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var inputList = new InputBuilder().AddMouseButtonDoubleClick(MouseButton.LeftButton).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates a mouse right button down gesture.
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/// </summary>
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public IMouseSimulator RightButtonDown()
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{
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var inputList = new InputBuilder().AddMouseButtonDown(MouseButton.RightButton).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates a mouse right button up gesture.
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/// </summary>
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public IMouseSimulator RightButtonUp()
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{
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var inputList = new InputBuilder().AddMouseButtonUp(MouseButton.RightButton).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates a mouse right button click gesture.
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/// </summary>
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public IMouseSimulator RightButtonClick()
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{
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var inputList = new InputBuilder().AddMouseButtonClick(MouseButton.RightButton).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates a mouse right button double-click gesture.
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/// </summary>
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public IMouseSimulator RightButtonDoubleClick()
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{
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var inputList = new InputBuilder().AddMouseButtonDoubleClick(MouseButton.RightButton).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates a mouse X button down gesture.
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/// </summary>
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/// <param name="buttonId">The button id.</param>
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public IMouseSimulator XButtonDown(int buttonId)
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{
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var inputList = new InputBuilder().AddMouseXButtonDown(buttonId).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates a mouse X button up gesture.
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/// </summary>
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/// <param name="buttonId">The button id.</param>
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public IMouseSimulator XButtonUp(int buttonId)
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{
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var inputList = new InputBuilder().AddMouseXButtonUp(buttonId).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates a mouse X button click gesture.
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/// </summary>
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/// <param name="buttonId">The button id.</param>
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public IMouseSimulator XButtonClick(int buttonId)
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{
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var inputList = new InputBuilder().AddMouseXButtonClick(buttonId).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates a mouse X button double-click gesture.
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/// </summary>
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/// <param name="buttonId">The button id.</param>
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public IMouseSimulator XButtonDoubleClick(int buttonId)
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{
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var inputList = new InputBuilder().AddMouseXButtonDoubleClick(buttonId).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates mouse vertical wheel scroll gesture.
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/// </summary>
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/// <param name="scrollAmountInClicks">The amount to scroll in clicks. A positive value indicates that the wheel was rotated forward, away from the user; a negative value indicates that the wheel was rotated backward, toward the user.</param>
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public IMouseSimulator VerticalScroll(int scrollAmountInClicks)
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{
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var inputList = new InputBuilder().AddMouseVerticalWheelScroll(scrollAmountInClicks * MouseWheelClickSize).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Simulates a mouse horizontal wheel scroll gesture. Supported by Windows Vista and later.
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/// </summary>
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/// <param name="scrollAmountInClicks">The amount to scroll in clicks. A positive value indicates that the wheel was rotated to the right; a negative value indicates that the wheel was rotated to the left.</param>
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public IMouseSimulator HorizontalScroll(int scrollAmountInClicks)
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{
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var inputList = new InputBuilder().AddMouseHorizontalWheelScroll(scrollAmountInClicks * MouseWheelClickSize).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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/// <summary>
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/// Sleeps the executing thread to create a pause between simulated inputs.
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/// </summary>
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/// <param name="millsecondsTimeout">The number of milliseconds to wait.</param>
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public IMouseSimulator Sleep(int millsecondsTimeout)
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{
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Thread.Sleep(millsecondsTimeout);
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return this;
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}
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/// <summary>
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/// Sleeps the executing thread to create a pause between simulated inputs.
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/// </summary>
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/// <param name="timeout">The time to wait.</param>
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public IMouseSimulator Sleep(TimeSpan timeout)
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{
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Thread.Sleep(timeout);
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return this;
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}
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}
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} |