using System;
using System.Threading;
using WindowsInput.Native;
namespace WindowsInput
{
///
/// Implements the interface by calling the an to simulate Mouse gestures.
///
public class MouseSimulator : IMouseSimulator
{
private const int MouseWheelClickSize = 120;
private readonly IInputSimulator _inputSimulator;
///
/// The instance of the to use for dispatching messages.
///
private readonly IInputMessageDispatcher _messageDispatcher;
///
/// Initializes a new instance of the class using an instance of a for dispatching messages.
///
/// The that owns this instance.
public MouseSimulator(IInputSimulator inputSimulator)
{
if (inputSimulator == null) throw new ArgumentNullException("inputSimulator");
_inputSimulator = inputSimulator;
_messageDispatcher = new WindowsInputMessageDispatcher();
}
///
/// Initializes a new instance of the class using the specified for dispatching messages.
///
/// The that owns this instance.
/// The to use for dispatching messages.
/// If null is passed as the .
internal MouseSimulator(IInputSimulator inputSimulator, IInputMessageDispatcher messageDispatcher)
{
if (inputSimulator == null)
throw new ArgumentNullException("inputSimulator");
if (messageDispatcher == null)
throw new InvalidOperationException(
string.Format("The {0} cannot operate with a null {1}. Please provide a valid {1} instance to use for dispatching {2} messages.",
typeof(MouseSimulator).Name, typeof(IInputMessageDispatcher).Name, typeof(INPUT).Name));
_inputSimulator = inputSimulator;
_messageDispatcher = messageDispatcher;
}
///
/// Gets the instance for simulating Keyboard input.
///
/// The instance.
public IKeyboardSimulator Keyboard { get { return _inputSimulator.Keyboard; } }
///
/// Sends the list of messages using the instance.
///
/// The of messages to send.
private void SendSimulatedInput(INPUT[] inputList)
{
_messageDispatcher.DispatchInput(inputList);
}
///
/// Simulates mouse movement by the specified distance measured as a delta from the current mouse location in pixels.
///
/// The distance in pixels to move the mouse horizontally.
/// The distance in pixels to move the mouse vertically.
public IMouseSimulator MoveMouseBy(int pixelDeltaX, int pixelDeltaY)
{
var inputList = new InputBuilder().AddRelativeMouseMovement(pixelDeltaX, pixelDeltaY).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates mouse movement to the specified location on the primary display device.
///
/// The destination's absolute X-coordinate on the primary display device where 0 is the extreme left hand side of the display device and 65535 is the extreme right hand side of the display device.
/// The destination's absolute Y-coordinate on the primary display device where 0 is the top of the display device and 65535 is the bottom of the display device.
public IMouseSimulator MoveMouseTo(double absoluteX, double absoluteY)
{
var inputList = new InputBuilder().AddAbsoluteMouseMovement((int)Math.Truncate(absoluteX), (int)Math.Truncate(absoluteY)).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates mouse movement to the specified location on the Virtual Desktop which includes all active displays.
///
/// The destination's absolute X-coordinate on the virtual desktop where 0 is the left hand side of the virtual desktop and 65535 is the extreme right hand side of the virtual desktop.
/// The destination's absolute Y-coordinate on the virtual desktop where 0 is the top of the virtual desktop and 65535 is the bottom of the virtual desktop.
public IMouseSimulator MoveMouseToPositionOnVirtualDesktop(double absoluteX, double absoluteY)
{
var inputList = new InputBuilder().AddAbsoluteMouseMovementOnVirtualDesktop((int)Math.Truncate(absoluteX), (int)Math.Truncate(absoluteY)).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates a mouse left button down gesture.
///
public IMouseSimulator LeftButtonDown()
{
var inputList = new InputBuilder().AddMouseButtonDown(MouseButton.LeftButton).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates a mouse left button up gesture.
///
public IMouseSimulator LeftButtonUp()
{
var inputList = new InputBuilder().AddMouseButtonUp(MouseButton.LeftButton).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates a mouse left-click gesture.
///
public IMouseSimulator LeftButtonClick()
{
var inputList = new InputBuilder().AddMouseButtonClick(MouseButton.LeftButton).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates a mouse left button double-click gesture.
///
public IMouseSimulator LeftButtonDoubleClick()
{
var inputList = new InputBuilder().AddMouseButtonDoubleClick(MouseButton.LeftButton).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates a mouse right button down gesture.
///
public IMouseSimulator RightButtonDown()
{
var inputList = new InputBuilder().AddMouseButtonDown(MouseButton.RightButton).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates a mouse right button up gesture.
///
public IMouseSimulator RightButtonUp()
{
var inputList = new InputBuilder().AddMouseButtonUp(MouseButton.RightButton).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates a mouse right button click gesture.
///
public IMouseSimulator RightButtonClick()
{
var inputList = new InputBuilder().AddMouseButtonClick(MouseButton.RightButton).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates a mouse right button double-click gesture.
///
public IMouseSimulator RightButtonDoubleClick()
{
var inputList = new InputBuilder().AddMouseButtonDoubleClick(MouseButton.RightButton).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates a mouse X button down gesture.
///
/// The button id.
public IMouseSimulator XButtonDown(int buttonId)
{
var inputList = new InputBuilder().AddMouseXButtonDown(buttonId).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates a mouse X button up gesture.
///
/// The button id.
public IMouseSimulator XButtonUp(int buttonId)
{
var inputList = new InputBuilder().AddMouseXButtonUp(buttonId).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates a mouse X button click gesture.
///
/// The button id.
public IMouseSimulator XButtonClick(int buttonId)
{
var inputList = new InputBuilder().AddMouseXButtonClick(buttonId).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates a mouse X button double-click gesture.
///
/// The button id.
public IMouseSimulator XButtonDoubleClick(int buttonId)
{
var inputList = new InputBuilder().AddMouseXButtonDoubleClick(buttonId).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates mouse vertical wheel scroll gesture.
///
/// The amount to scroll in clicks. A positive value indicates that the wheel was rotated forward, away from the user; a negative value indicates that the wheel was rotated backward, toward the user.
public IMouseSimulator VerticalScroll(int scrollAmountInClicks)
{
var inputList = new InputBuilder().AddMouseVerticalWheelScroll(scrollAmountInClicks * MouseWheelClickSize).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Simulates a mouse horizontal wheel scroll gesture. Supported by Windows Vista and later.
///
/// The amount to scroll in clicks. A positive value indicates that the wheel was rotated to the right; a negative value indicates that the wheel was rotated to the left.
public IMouseSimulator HorizontalScroll(int scrollAmountInClicks)
{
var inputList = new InputBuilder().AddMouseHorizontalWheelScroll(scrollAmountInClicks * MouseWheelClickSize).ToArray();
SendSimulatedInput(inputList);
return this;
}
///
/// Sleeps the executing thread to create a pause between simulated inputs.
///
/// The number of milliseconds to wait.
public IMouseSimulator Sleep(int millsecondsTimeout)
{
Thread.Sleep(millsecondsTimeout);
return this;
}
///
/// Sleeps the executing thread to create a pause between simulated inputs.
///
/// The time to wait.
public IMouseSimulator Sleep(TimeSpan timeout)
{
Thread.Sleep(timeout);
return this;
}
}
}