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cec08ab1ea
Integrate the guile scripting a bit better into the mu cmdline. Rework the old script module for that.
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/*
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** Copyright (C) 2022 Dirk-Jan C. Binnema <djcb@djcbsoftware.nl>
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**
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** This program is free software; you can redistribute it and/or modify it
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** under the terms of the GNU General Public License as published by the
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** Free Software Foundation; either version 3, or (at your option) any
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** later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program; if not, write to the Free Software Foundation,
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** Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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**
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*/
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#ifndef MU_SCRIPT_HH__
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#define MU_SCRIPT_HH__
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#include <string>
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#include <vector>
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#include <utils/mu-result.hh>
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namespace Mu {
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/**
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* Information about a script.
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*
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*/
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struct ScriptInfo {
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std::string name; /**< Name of script */
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std::string path; /**< Full path to script */
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std::string oneline; /**< One-line description */
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std::string description; /**< More help */
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};
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/// Sequence of script infos.
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using ScriptInfos = std::vector<ScriptInfo>;
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/**
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* Get information about the available scripts
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*
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* @return infos
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*/
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using ScriptPaths = std::vector<std::string>;
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ScriptInfos script_infos(const ScriptPaths& paths);
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/**
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* Run some specific script
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*
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* @param path full path to the scripts
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* @param args argument vector to pass to the script
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*
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* @return Ok() or some error; however, note that this does not return after succesfully
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* starting a script.
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*/
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Result<void> run_script(const std::string& path, const std::vector<std::string>& args);
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} // namepace Mu
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#endif /* MU_SCRIPT_HH__ */
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