Add 2048-game
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;;; evil-collection-2048-game.el --- Evil bindings for `2048-game' -*- lexical-binding: t -*-
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;; Copyright (C) 2019 James Nguyen
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;; Author: Daniel Phan <daniel.phan36@gmail.com>
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;; Maintainer: James Nguyen <james@jojojames.com>
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;; Pierre Neidhardt <mail@ambrevar.xyz>
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;; URL: https://github.com/emacs-evil/evil-collection
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;; Version: 0.0.1
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;; Package-Requires: ((emacs "25.1"))
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;; Keywords: evil, games
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;; This program is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; This program is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with this program. If not, see <http://www.gnu.org/licenses/>.
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;;; Commentary:
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;; Evil bindings for `2048-game'.
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;;; Code:
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(require 'evil-collection)
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(require '2048-game nil t)
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(defconst evil-collection-2048-game-maps '(2048-mode-map))
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;;;###autoload
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(defun evil-collection-2048-game-setup ()
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"Set up `evil' bindings for `2048-game'."
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(evil-set-initial-state '2048-mode 'normal)
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(evil-collection-define-key 'normal '2048-mode-map
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"h" '2048-left
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"j" '2048-down
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"k" '2048-up
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"l" '2048-right
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"r" '2048-random-move
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(kbd "<up>") '2048-up
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(kbd "<left>") '2048-left
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(kbd "<right>") '2048-right
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(kbd "<down>") '2048-down
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"q" 'quit-window
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"ZQ" 'evil-quit
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"ZZ" 'quit-window))
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(provide 'evil-collection-2048-game)
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;;; evil-collection-2048-game.el ends here
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@ -103,7 +103,8 @@ through removing their entry from `evil-collection-mode-list'."
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:group 'evil-collection)
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(defcustom evil-collection-mode-list
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`(ag
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`(2048-game
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ag
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alchemist
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anaconda-mode
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arc-mode
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