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5 Commits

Author SHA1 Message Date
Andreas Zweili b207707fa3 I think this branch is newer. 2016-06-28 22:15:09 +02:00
Andreas Zweili 76769c2279 removing pet_variables because they're not needed anymore 2015-08-31 21:33:08 +02:00
Andreas Zweili be0e7e0bf4 enabling threading
fixing the deacrese_stats method
2015-08-31 21:31:44 +02:00
Andreas Zweili 3cb88fe198 some first changes to make the pet a class 2015-08-31 06:42:03 +02:00
Andreas Zweili 612896caff some first changes to make the pet a class 2015-08-31 06:40:33 +02:00
3 changed files with 220 additions and 229 deletions

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@ -1,5 +1,3 @@
# imports the global variables
import pet_variables
# imports the time library needed to delay certain functions
import time
# imports the random library needed to generate a random number for
@ -10,207 +8,190 @@ import os
# imports the pygame library needed to play the sound in the
# poking function
from pygame import mixer
import threading
# variables needed for the guessing game
secret = randint(1, 10)
### Functions providing the basic function of the programme ###
### a class for controlling the pet ###
# a function which displays the pet's stats in a nice way.
def pet_stats():
os.system('clear')
print(pet_variables.pet_name)
print(pet_variables.pet_photo)
print("Status: " + pet_variables.pet_status)
print("Age: " + str(pet_variables.pet_age))
print("Health: " + pet_variables.pet_health * "")
print("Hunger: " + pet_variables.pet_hunger * "*")
print("Happines: " + pet_variables.pet_happiness * "")
class Pet(object):
def __init__(self, name, photo, status, health, age, hunger, happiness, poke_count,
max_health, max_hunger, max_happiness):
# The pet's stats
self.name = name
self.photo = photo
self.status = status
self.health = health
self.age = age
self.hunger = hunger
self.happiness = happiness
self.poke_count = poke_count
self.max_health = max_health
self.max_hunger = max_hunger
self.max_happiness = max_happiness
# a function which displays the pet's stats in a nice way.
def display_stats(self):
os.system('clear')
print(self.name)
print(self.photo)
print("Status: " + self.status)
print("Age: " + str(self.age))
print("Health: " + self.health * "")
print("Hunger: " + self.hunger * "*")
print("Happines: " + self.happiness * "")
# A function which checks if the pet is still alive
def is_alive():
return pet_variables.pet_health > 0
# A function which checks if the pet is still alive
def is_alive(self):
return self.health > 0
# A function which changes the status of the pet depending of the age value.
# Each status has it's own characteristics.
# A function which let's the player choose his pet.
def beginning():
print("Which pet do you want to look after?")
print("1: Cat, 2: Mouse, 3: Fish, 4: Owl")
chosen_pet = int(input("Choose your pet:"))
if chosen_pet == 1:
pet_variables.pet_photo = pet_variables.cat
elif chosen_pet == 2:
pet_variables.pet_photo = pet_variables.mouse
elif chosen_pet == 3:
pet_variables.pet_photo = pet_variables.fish
elif chosen_pet == 4:
pet_variables.pet_photo = pet_variables.owl
pet_variables.pet_name = input("How do you want to call your pet?")
def set_youngling_stats(self):
self.max_health = 10
self.max_happiness = 8
self.max_hunger = 7
def set_adult_stats(self):
self.max_health = 10
self.max_happiness = 8
self.max_hunger = 7
# A function which changes the status of the pet depending of the age value.
# Each status has it's own characteristics.
def set_elderly_stats(self):
self.max_health = 7
self.max_happiness = 5
self.max_hunger = 10
def set_youngling_stats():
pet_variables.max_health = 10
pet_variables.max_happiness = 8
pet_variables.max_hunger = 7
def reset_stats(self):
self.health = self.max_health
self.happiness = self.max_happiness
self.hunger = self.max_hunger
def aging(self):
if self.age == 5:
self.status = "adult"
self.set_adult_stats()
print("Congratulation your pet has become an adult. It needs less food now")
print("and it's health has improved however it's grumpier than a youngling.")
elif self.age == 15:
self.status = "elderly"
self.set_elderly_stats()
print("Congratulation your pet has become an elderly it needs now less food.")
print("However it's health is worse and it's grumpier than an adult.")
def set_adult_stats():
pet_variables.max_health = 10
pet_variables.max_happiness = 8
pet_variables.max_hunger = 7
### Functions to increase and decrease stats ###
def increase_hunger(self):
if self.hunger < self.max_hunger:
self.hunger += 1
def set_elderly_stats():
pet_variables.max_health = 7
pet_variables.max_happiness = 5
pet_variables.max_hunger = 10
def increase_poke_count(self):
self.poke_count += 1
def increase_happiness(self):
if self.happiness < self.max_happiness:
self.happiness += 1
def reset_stats():
pet_variables.pet_health = pet_variables.max_health
pet_variables.pet_happiness = pet_variables.max_happiness
pet_variables.pet_hunger = pet_variables.max_hunger
def increase_health(self):
if self.health < self.max_health:
self.health += 1
def decrease_hunger(self):
if self.hunger > 0:
self.hunger -= 1
def aging():
if pet_variables.pet_age == 5:
pet_variables.pet_status = "adult"
set_adult_stats()
print("Congratulation your pet has become an adult. It needs less food now")
print("and it's health has improved however it's grumpier than a youngling.")
elif pet_variables.pet_age == 15:
pet_variables.pet_status = "elderly"
set_elderly_stats()
print("Congratulation your pet has become an elderly it needs now less food.")
print("However it's health is worse and it's grumpier than an adult.")
def decrease_happiness(self):
if self.happiness > 0:
self.happiness -= 1
def decrease_health(self):
if self.health > 0:
self.health -= 1
### Functions to increase and decrease stats ###
def decrease_poke_count(self):
self.poke_count -= 1
def increase_hunger():
if pet_variables.pet_hunger < pet_variables.max_hunger:
pet_variables.pet_hunger += 1
# The function to decrease the stats and make the pet "live" needs to
# run in the background.
def _decrease_stats(self):
while True:
time.sleep(2)
self.decrease_hunger()
if self.hunger <= 0:
self.decrease_health()
self.decrease_happiness()
def decrease_stats(self):
threading.Thread(target=self.decrease_stats).start()
def increase_poke_count():
pet_variables.poke_count += 1
### Activities ###
# A function which simulates stroking it doesn't have any
# effect on the pet.
def stroking(self):
os.system('clear')
print()
print("You're stroking the back of your pet gently.")
print("It makes comforting noises and leans against your hand.")
time.sleep(1)
def increase_happiness():
if pet_variables.pet_happiness < pet_variables.max_happiness:
pet_variables.pet_happiness += 1
# Increases the pets hungriness by +1 unless the hunger is bigger than
# the pet's maximum hunger. In this case the pet will vomit and looses hunger
# and health.
def feeding(self):
os.system('clear')
print("Hungriness of " + self.name + ": " + self.hunger * "*")
feeding_confirmed = input("Do you want to feed your pet?")
if feeding_confirmed in ("Y", "y"):
self.increase_hunger()
def increase_health():
if pet_variables.pet_health < pet_variables.max_health:
pet_variables.pet_health += 1
def decrease_hunger():
if pet_variables.pet_hunger > 0:
pet_variables.pet_hunger -= 1
def decrease_happiness():
if pet_variables.pet_happiness > 0:
pet_variables.pet_happiness -= 1
def decrease_health():
if pet_variables.pet_health > 0:
pet_variables.pet_health -= 1
def decrease_poke_count():
pet_variables.poke_count -= 1
# The function to decrease the stats and make the pet "live" needs to
# run in the background.
def decrease_stats():
while True:
time.sleep(pet_variables.day)
decrease_hunger()
if pet_variables.pet_hunger <= 0:
decrease_health()
decrease_happiness()
### Activities ###
# A function which simulates stroking it doesn't have any
# effect on the pet.
def stroking():
os.system('clear')
print()
print("You're stroking the back of your pet gently.")
print("It makes comforting noises and leans against your hand.")
time.sleep(1)
# Increases the pets hungriness by +1 unless the hunger is bigger than
# the pet's maximum hunger. In this case the pet will vomit and looses hunger
# and health.
def feeding():
os.system('clear')
print("Hungriness of " + pet_variables.pet_name + ": " + pet_variables.pet_hunger * "*")
feeding_confirmed = input("Do you want to feed your pet?")
if feeding_confirmed in ("Y", "y"):
increase_hunger()
# A simple guessing game which increases the pet's happiness
def playing():
guess = 0
os.system('clear')
while guess != secret:
g = input("Guess the Number")
guess = int(g)
if guess == secret:
print("You win!")
else:
if guess > secret:
print("Your guess is too high")
# A simple guessing game which increases the pet's happiness
def playing(self):
guess = 0
os.system('clear')
while guess != secret:
g = input("Guess the Number")
guess = int(g)
if guess == secret:
print("You win!")
else:
print("Too low")
increase_happiness()
print("Game over!")
if guess > secret:
print("Your guess is too high")
else:
print("Too low")
self.increase_happiness()
print("Game over!")
# let's you poke the pet and it will talk
# if you poke it more than 3 times it will get angry at you
def poking(self):
os.system('clear')
if self.poke_count < 3:
print("You poke " + self.name + " and it starts to speak.")
self.increase_poke_count()
mixer.init()
mixer.music.load('happy.mp3')
mixer.music.play()
time.sleep(5)
else:
print("You annoyed " + self.name + "." + " It got angry at you.")
self.decrease_happiness()
mixer.init()
mixer.music.load('angry.mp3')
mixer.music.play()
time.sleep(3)
# let's you poke the pet and it will talk
# if you poke it more than 3 times it will get angry at you
def poking():
os.system('clear')
if pet_variables.poke_count < 3:
print("You poke " + pet_variables.pet_name + " and it starts to speak.")
increase_poke_count()
mixer.init()
mixer.music.load('happy.mp3')
mixer.music.play()
time.sleep(5)
else:
print("You annoyed " + pet_variables.pet_name + "." + " It got angry at you.")
decrease_happiness()
mixer.init()
mixer.music.load('angry.mp3')
mixer.music.play()
# A function which let's the pet sleep and regenerates it's stats
def sleeping(self):
os.system('clear')
print("Your pet is sleeping now.")
time.sleep(10)
if self.max_hunger / self.hunger > 0.5:
self.reset_stats()
print("Your pet woke up feeling rested and in a good mood.")
else:
print("Your pet has woken up.")
time.sleep(3)
# A function which let's the pet sleep and regenerates it's stats
def sleeping():
os.system('clear')
print("Your pet is sleeping now.")
time.sleep(10)
if pet_variables.max_hunger / pet_variables.pet_hunger > 0.5:
reset_stats()
print("Your pet woke up feeling rested and in a good mood.")
else:
print("Your pet has woken up.")
time.sleep(3)

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@ -1,25 +0,0 @@
# The pet's stats
pet_name = "Fluffy"
pet_photo = "<`)))><"
pet_status = "youngling"
pet_health = 5
pet_age = 0
pet_hunger = 5
pet_happiness = 5
pet_stomach = 0
# age based max values
max_health = 5
max_hunger = 5
max_happiness = 10
# Pictures and symbols used ingame
cat = "(=^o.o^=)__"
mouse = "<:3 )~~~~"
fish = "<`)))><"
owl = "(^0M0^)"
# programme variables
beginning_finished = False
poke_count = 0
day = 15

97
tamagotchi.py Normal file → Executable file
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@ -1,33 +1,48 @@
# import the threading module
import threading
# import the pets_variables
import pet_variables
# a module which includes various custom functions
import pet_functions
from pet_functions import Pet
# global variable need to lock the beginning
beginning_finished = False
day = 15
# Pictures and symbols used ingame
cat = "(=^o.o^=)__"
mouse = "<:3 )~~~~"
fish = "<`)))><"
owl = "(^0M0^)"
# initializing the tamagotchi
tamagotchi = Pet(name="empty", photo="empty", status="youngling", age=0, health=5, hunger=5, happiness=5,
max_happiness=10, max_health=5, max_hunger=5, poke_count=0)
# Beginning of the main routine which makes up the actual game.
# thread which runs in the background to cause hunger, etc
t = threading.Thread(target=pet_functions.decrease_stats)
t.start()
# Only starts if the pet is still alive.
while pet_functions.is_alive():
if not pet_variables.beginning_finished:
# Let the player choose his pet and skip the beginning from then on.
pet_functions.beginning()
pet_variables.beginning_finished = True
print()
print()
print("Your pet is currently a youngling which means it's needs a lot of attention.")
print("Take good care of it or it will die very soon.")
# checks if the pet has reached a new life stage and updates it accordingly
pet_functions.aging()
# A function which let's the player choose his pet.
def beginning():
global beginning_finished
print("Which pet do you want to look after?")
print("1: Cat, 2: Mouse, 3: Fish, 4: Owl")
chosen_pet = int(input("Choose your pet:"))
if chosen_pet == 1:
pet_photo = cat
elif chosen_pet == 2:
pet_photo = mouse
elif chosen_pet == 3:
pet_photo = fish
elif chosen_pet == 4:
pet_photo = owl
pet_name = input("How do you want to call your pet?")
tamagotchi.name = pet_name
tamagotchi.photo = pet_photo
print()
# Each round print the pets stats so that the player can see them.
pet_functions.pet_stats()
print()
# Present the player with activities to choose from
print("Your pet is currently a youngling which means it's needs a lot of attention.")
print("Take good care of it or it will die very soon.")
beginning_finished = True
# Present the player with activities to choose from
def menu():
print("What would you like to do?")
# Start the chosen activity and go back to the activity selector.
print("1: Feeding, 2: Playing, 3: Stroke Pet,")
@ -35,17 +50,37 @@ while pet_functions.is_alive():
try:
chosen_activity = int(input("Choose the desired activity:"))
if chosen_activity == 1:
pet_functions.feeding()
tamagotchi.feeding()
elif chosen_activity == 2:
pet_functions.playing()
tamagotchi.playing()
elif chosen_activity == 3:
pet_functions.stroking()
tamagotchi.stroking()
elif chosen_activity == 4:
pet_functions.poking()
tamagotchi.poking()
elif chosen_activity == 5:
pet_functions.sleeping()
tamagotchi.sleeping()
elif chosen_activity == 6:
pet_functions.pet_stats()
tamagotchi.display_stats()
except ValueError:
pet_functions.pet_stats()
print("Your pet died.")
tamagotchi.display_stats()
# Beginning of the main routine which makes up the actual game.
# Only starts if the pet is still alive.
def main():
while tamagotchi.is_alive():
if not beginning_finished:
# Let the player choose his pet and skip the beginning from then on.
beginning()
tamagotchi.decrease_stats()
# checks if the pet has reached a new life stage and updates it accordingly
tamagotchi.aging()
print()
# Each round print the pets stats so that the player can see them.
tamagotchi.display_stats()
print()
menu()
print("Your pet died.")
if __name__ == "__main__": main()