I think this branch is newer.

This commit is contained in:
Andreas Zweili 2016-06-28 22:15:09 +02:00
parent 76769c2279
commit b207707fa3
2 changed files with 36 additions and 49 deletions

View File

@ -8,14 +8,15 @@ import os
# imports the pygame library needed to play the sound in the
# poking function
from pygame import mixer
import threading
# variables needed for the guessing game
secret = randint(1, 10)
### a class for controlling the pet ###
class Pet(object):
def __init__(self, name, photo, status, health, age, hunger, happiness, poke_count,
max_health, max_hunger, max_happiness):
# The pet's stats
@ -31,7 +32,6 @@ class Pet(object):
self.max_hunger = max_hunger
self.max_happiness = max_happiness
# a function which displays the pet's stats in a nice way.
def display_stats(self):
os.system('clear')
@ -43,12 +43,10 @@ class Pet(object):
print("Hunger: " + self.hunger * "*")
print("Happines: " + self.happiness * "")
# A function which checks if the pet is still alive
def is_alive(self):
return self.health > 0
# A function which changes the status of the pet depending of the age value.
# Each status has it's own characteristics.
@ -57,25 +55,21 @@ class Pet(object):
self.max_happiness = 8
self.max_hunger = 7
def set_adult_stats(self):
self.max_health = 10
self.max_happiness = 8
self.max_hunger = 7
def set_elderly_stats(self):
self.max_health = 7
self.max_happiness = 5
self.max_hunger = 10
def reset_stats(self):
self.health = self.max_health
self.happiness = self.max_happiness
self.hunger = self.max_hunger
def aging(self):
if self.age == 5:
self.status = "adult"
@ -88,59 +82,52 @@ class Pet(object):
print("Congratulation your pet has become an elderly it needs now less food.")
print("However it's health is worse and it's grumpier than an adult.")
### Functions to increase and decrease stats ###
def increase_hunger(self):
if self.hunger < self.max_hunger:
self.hunger += 1
def increase_poke_count(self):
self.poke_count += 1
def increase_happiness(self):
if self.happiness < self.max_happiness:
self.happiness += 1
def increase_health(self):
if self.health < self.max_health:
self.health += 1
def decrease_hunger(self):
if self.hunger > 0:
self.hunger -= 1
def decrease_happiness(self):
if self.happiness > 0:
self.happiness -= 1
def decrease_health(self):
if self.health > 0:
self.health -= 1
def decrease_poke_count(self):
self.poke_count -= 1
# The function to decrease the stats and make the pet "live" needs to
# run in the background.
def decrease_stats(self):
def _decrease_stats(self):
while True:
time.sleep(15)
time.sleep(2)
self.decrease_hunger()
if self.hunger <= 0:
self.decrease_health()
self.decrease_happiness()
self.decrease_health()
self.decrease_happiness()
def decrease_stats(self):
threading.Thread(target=self.decrease_stats).start()
### Activities ###
### Activities ###
# A function which simulates stroking it doesn't have any
# effect on the pet.
@ -151,7 +138,6 @@ class Pet(object):
print("It makes comforting noises and leans against your hand.")
time.sleep(1)
# Increases the pets hungriness by +1 unless the hunger is bigger than
# the pet's maximum hunger. In this case the pet will vomit and looses hunger
# and health.
@ -162,7 +148,6 @@ class Pet(object):
if feeding_confirmed in ("Y", "y"):
self.increase_hunger()
# A simple guessing game which increases the pet's happiness
def playing(self):
guess = 0
@ -180,7 +165,6 @@ class Pet(object):
self.increase_happiness()
print("Game over!")
# let's you poke the pet and it will talk
# if you poke it more than 3 times it will get angry at you
def poking(self):
@ -200,7 +184,6 @@ class Pet(object):
mixer.music.play()
time.sleep(3)
# A function which let's the pet sleep and regenerates it's stats
def sleeping(self):
os.system('clear')

50
tamagotchi.py Normal file → Executable file
View File

@ -35,30 +35,14 @@ def beginning():
pet_name = input("How do you want to call your pet?")
tamagotchi.name = pet_name
tamagotchi.photo = pet_photo
print()
print()
print("Your pet is currently a youngling which means it's needs a lot of attention.")
print("Take good care of it or it will die very soon.")
beginning_finished = True
# Beginning of the main routine which makes up the actual game.
# thread which runs in the background to cause hunger, etc
t = threading.Thread(target=tamagotchi.decrease_stats())
t.start()
# Only starts if the pet is still alive.
while tamagotchi.is_alive():
if not beginning_finished:
# Let the player choose his pet and skip the beginning from then on.
beginning()
print()
print()
print("Your pet is currently a youngling which means it's needs a lot of attention.")
print("Take good care of it or it will die very soon.")
# checks if the pet has reached a new life stage and updates it accordingly
tamagotchi.aging()
print()
# Each round print the pets stats so that the player can see them.
tamagotchi.display_stats()
print()
# Present the player with activities to choose from
# Present the player with activities to choose from
def menu():
print("What would you like to do?")
# Start the chosen activity and go back to the activity selector.
print("1: Feeding, 2: Playing, 3: Stroke Pet,")
@ -79,4 +63,24 @@ while tamagotchi.is_alive():
tamagotchi.display_stats()
except ValueError:
tamagotchi.display_stats()
print("Your pet died.")
# Beginning of the main routine which makes up the actual game.
# Only starts if the pet is still alive.
def main():
while tamagotchi.is_alive():
if not beginning_finished:
# Let the player choose his pet and skip the beginning from then on.
beginning()
tamagotchi.decrease_stats()
# checks if the pet has reached a new life stage and updates it accordingly
tamagotchi.aging()
print()
# Each round print the pets stats so that the player can see them.
tamagotchi.display_stats()
print()
menu()
print("Your pet died.")
if __name__ == "__main__": main()