adjusting how many time you can poke the pet
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@ -92,7 +92,8 @@ def aging():
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### Functions to increase and decrease stats ###
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### Functions to increase and decrease stats ###
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def increase_hunger():
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def increase_hunger():
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pet_variables.pet_hunger = pet_variables.pet_hunger + 1
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if pet_variables.pet_hunger < pet_variables.max_hunger:
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pet_variables.pet_hunger = pet_variables.pet_hunger + 1
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def increase_poke_count():
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def increase_poke_count():
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@ -134,7 +135,6 @@ def decrease_stats():
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while True:
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while True:
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time.sleep(pet_variables.day)
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time.sleep(pet_variables.day)
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decrease_hunger()
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decrease_hunger()
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decrease_poke_count()
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if pet_variables.pet_hunger <= 0:
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if pet_variables.pet_hunger <= 0:
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decrease_health()
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decrease_health()
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decrease_happiness()
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decrease_happiness()
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@ -185,7 +185,7 @@ def playing():
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# if you poke it more than 3 times it will get angry at you
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# if you poke it more than 3 times it will get angry at you
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def poking():
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def poking():
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os.system('clear')
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os.system('clear')
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if pet_variables.poke_count < 4:
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if pet_variables.poke_count < 3:
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print("You poke " + pet_variables.pet_name + " and it starts to speak.")
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print("You poke " + pet_variables.pet_name + " and it starts to speak.")
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increase_poke_count()
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increase_poke_count()
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mixer.init()
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mixer.init()
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