diff --git a/DeDRM_plugin/config.py b/DeDRM_plugin/config.py index 9b9538a..6a9b920 100755 --- a/DeDRM_plugin/config.py +++ b/DeDRM_plugin/config.py @@ -6,7 +6,7 @@ __license__ = 'GPL v3' # Python 3, September 2020 # Standard Python modules. -import os, traceback, json, codecs +import sys, os, traceback, json, codecs from PyQt5.Qt import (Qt, QWidget, QHBoxLayout, QVBoxLayout, QLabel, QLineEdit, QGroupBox, QPushButton, QListWidget, QListWidgetItem, QCheckBox, @@ -33,6 +33,11 @@ import calibre_plugins.dedrm.androidkindlekey as androidkindlekey def checkForDeACSMkeys(): try: from calibre_plugins.deacsm.libadobeAccount import exportAccountEncryptionKeyDER, getAccountUUID + except: + # Looks like DeACSM is not installed. + return None, None + + try: from calibre.ptempfile import TemporaryFile @@ -774,6 +779,9 @@ class AddAdeptDialog(QDialog): layout = QVBoxLayout(self) self.setLayout(layout) + self.new_keys = [] + self.new_names = [] + try: if iswindows or isosx: from calibre_plugins.dedrm.adobekey import adeptkeys @@ -785,43 +793,64 @@ class AddAdeptDialog(QDialog): scriptpath = os.path.join(parent.parent.alfdir,"adobekey.py") defaultkeys, defaultnames = WineGetKeys(scriptpath, ".der",parent.getwineprefix()) - self.default_key = defaultkeys[0] - self.default_name_A = defaultnames[0] - - for key in self.parent.plugin_keys.values(): - if key == codecs.encode(self.default_key,'hex').decode("utf-8"): - # We already have the ADE key imported into the plugin. - # Set it back to "" as if we had not found anything, - # so the next code path searches more places for potential keys. - print("Found key '{0}' in ADE - already present, skipping.".format(self.default_name_A)) - self.default_key = "" - break + if sys.version_info[0] < 3: + # Python2 + import itertools + zip_function = itertools.izip + else: + # Python3 + zip_function = zip + for key, name in zip_function(defaultkeys, defaultnames): + if codecs.encode(key,'hex').decode("latin-1") in self.parent.plugin_keys.values(): + print("Found key '{0}' in ADE - already present, skipping.".format(name)) + else: + self.new_keys.append(key) + self.new_names.append(name) except: - self.default_key = "" - - self.foundInPlugin = False + print("Exception while checking for ADE keys") + traceback.print_exc() - if len(self.default_key) == 0: - # No (new) key found in ADE. Check the DeACSM calibre plugin instead. + # Check for keys in the DeACSM plugin + try: key, name = checkForDeACSMkeys() if key is not None: - self.default_key = key - self.default_name_A = name - for key in self.parent.plugin_keys.values(): - if key == codecs.encode(self.default_key,'hex').decode("utf-8"): - # We already have the ADE key imported into the plugin. - # Set it back to "" as if we had not found anything, - # so the next code path searches more places for potential keys. - print("Found key '{0}' in DeACSM - already present, skipping.".format(self.default_name_A)) - self.default_key = "" - break + if codecs.encode(key,'hex').decode("latin-1") in self.parent.plugin_keys.values(): + print("Found key '{0}' in DeACSM - already present, skipping.".format(name)) + else: + # Found new key, add that. + self.new_keys.append(key) + self.new_names.append(name) + except: + print("Exception while checking for DeACSM keys") + traceback.print_exc() + + # Just in case ADE and DeACSM are activated with the same account, + # check the new_keys list for duplicates and remove them, if they exist. + + new_keys_2 = [] + new_names_2 = [] + i = 0 + while True: + if i >= len(self.new_keys): + break + if not self.new_keys[i] in new_keys_2: + new_keys_2.append(self.new_keys[i]) + new_names_2.append(self.new_names[i]) + i = i + 1 + self.new_keys = new_keys_2 + self.new_names = new_names_2 + - if len(self.default_key)>0: + # Okay, new_keys is now a list of new keys, and new_names has the names for these keys. + # Right now this code only supports adding one key per each invocation, + # so if the user has multiple keys, he's going to need to add the "plus" button multiple times. + + if len(self.new_keys)>0: self.button_box = QDialogButtonBox(QDialogButtonBox.Ok | QDialogButtonBox.Cancel) data_group_box = QGroupBox("", self) @@ -832,9 +861,14 @@ class AddAdeptDialog(QDialog): key_group = QHBoxLayout() data_group_box_layout.addLayout(key_group) key_group.addWidget(QLabel("Unique Key Name:", self)) - self.key_ledit = QLineEdit("default_ade_key_uuid_" + self.default_name_A, self) + self.key_ledit = QLineEdit("ade_key_uuid_" + self.new_names[0], self) self.key_ledit.setToolTip("

Enter an identifying name for the current Adobe key. Note that it's recommended to leave the UUID (the random-looking digits and letters) as it is.") key_group.addWidget(self.key_ledit) + + if len(self.new_keys) > 1: + # The code currently doesn't support adding multiple keys. + # If there are more keys, tell the user to trigger this again. + data_group_box_layout.addWidget(QLabel("

There are more keys available.
Click the 'plus' icon again after adding this key to add the other keys.

", self)) self.button_box.accepted.connect(self.accept) else: @@ -859,12 +893,12 @@ class AddAdeptDialog(QDialog): @property def key_value(self): - return codecs.encode(self.default_key,'hex').decode("utf-8") + return codecs.encode(self.new_keys[0],'hex').decode("utf-8") def accept(self): if len(self.key_name) == 0 or self.key_name.isspace(): - errmsg = "All fields are required!" + errmsg = "Key name must not be empty!" return error_dialog(None, "{0} {1}".format(PLUGIN_NAME, PLUGIN_VERSION), errmsg, show=True, show_copy_button=False) if len(self.key_name) < 4: errmsg = "Key name must be at least 4 characters long!"