mirror of https://github.com/keeweb/keeweb.git
31 lines
1.6 KiB
C#
Executable File
31 lines
1.6 KiB
C#
Executable File
using System;
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namespace WindowsInput.Native
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{
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#pragma warning disable 649
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/// <summary>
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/// The INPUT structure is used by SendInput to store information for synthesizing input events such as keystrokes, mouse movement, and mouse clicks. (see: http://msdn.microsoft.com/en-us/library/ms646270(VS.85).aspx)
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/// Declared in Winuser.h, include Windows.h
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/// </summary>
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/// <remarks>
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/// This structure contains information identical to that used in the parameter list of the keybd_event or mouse_event function.
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/// Windows 2000/XP: INPUT_KEYBOARD supports nonkeyboard input methods, such as handwriting recognition or voice recognition, as if it were text input by using the KEYEVENTF_UNICODE flag. For more information, see the remarks section of KEYBDINPUT.
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/// </remarks>
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internal struct INPUT
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{
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/// <summary>
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/// Specifies the type of the input event. This member can be one of the following values.
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/// <see cref="InputType.Mouse"/> - The event is a mouse event. Use the mi structure of the union.
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/// <see cref="InputType.Keyboard"/> - The event is a keyboard event. Use the ki structure of the union.
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/// <see cref="InputType.Hardware"/> - Windows 95/98/Me: The event is from input hardware other than a keyboard or mouse. Use the hi structure of the union.
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/// </summary>
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public UInt32 Type;
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/// <summary>
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/// The data structure that contains information about the simulated Mouse, Keyboard or Hardware event.
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/// </summary>
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public MOUSEKEYBDHARDWAREINPUT Data;
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}
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#pragma warning restore 649
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}
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