mirror of https://github.com/keeweb/keeweb.git
75 lines
3.4 KiB
C#
Executable File
75 lines
3.4 KiB
C#
Executable File
using System;
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namespace WindowsInput
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{
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/// <summary>
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/// Implements the <see cref="IInputSimulator"/> interface to simulate Keyboard and Mouse input and provide the state of those input devices.
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/// </summary>
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public class InputSimulator : IInputSimulator
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{
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/// <summary>
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/// The <see cref="IKeyboardSimulator"/> instance to use for simulating keyboard input.
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/// </summary>
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private readonly IKeyboardSimulator _keyboardSimulator;
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/// <summary>
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/// The <see cref="IMouseSimulator"/> instance to use for simulating mouse input.
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/// </summary>
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private readonly IMouseSimulator _mouseSimulator;
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/// <summary>
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/// The <see cref="IInputDeviceStateAdaptor"/> instance to use for interpreting the state of the input devices.
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/// </summary>
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private readonly IInputDeviceStateAdaptor _inputDeviceState;
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/// <summary>
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/// Initializes a new instance of the <see cref="InputSimulator"/> class using the specified <see cref="IKeyboardSimulator"/>, <see cref="IMouseSimulator"/> and <see cref="IInputDeviceStateAdaptor"/> instances.
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/// </summary>
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/// <param name="keyboardSimulator">The <see cref="IKeyboardSimulator"/> instance to use for simulating keyboard input.</param>
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/// <param name="mouseSimulator">The <see cref="IMouseSimulator"/> instance to use for simulating mouse input.</param>
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/// <param name="inputDeviceStateAdaptor">The <see cref="IInputDeviceStateAdaptor"/> instance to use for interpreting the state of input devices.</param>
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public InputSimulator(IKeyboardSimulator keyboardSimulator, IMouseSimulator mouseSimulator, IInputDeviceStateAdaptor inputDeviceStateAdaptor)
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{
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_keyboardSimulator = keyboardSimulator;
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_mouseSimulator = mouseSimulator;
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_inputDeviceState = inputDeviceStateAdaptor;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="InputSimulator"/> class using the default <see cref="KeyboardSimulator"/>, <see cref="MouseSimulator"/> and <see cref="WindowsInputDeviceStateAdaptor"/> instances.
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/// </summary>
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public InputSimulator()
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{
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_keyboardSimulator = new KeyboardSimulator(this);
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_mouseSimulator = new MouseSimulator(this);
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_inputDeviceState = new WindowsInputDeviceStateAdaptor();
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}
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/// <summary>
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/// Gets the <see cref="IKeyboardSimulator"/> instance for simulating Keyboard input.
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/// </summary>
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/// <value>The <see cref="IKeyboardSimulator"/> instance.</value>
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public IKeyboardSimulator Keyboard
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{
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get { return _keyboardSimulator; }
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}
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/// <summary>
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/// Gets the <see cref="IMouseSimulator"/> instance for simulating Mouse input.
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/// </summary>
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/// <value>The <see cref="IMouseSimulator"/> instance.</value>
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public IMouseSimulator Mouse
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{
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get { return _mouseSimulator; }
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}
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/// <summary>
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/// Gets the <see cref="IInputDeviceStateAdaptor"/> instance for determining the state of the various input devices.
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/// </summary>
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/// <value>The <see cref="IInputDeviceStateAdaptor"/> instance.</value>
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public IInputDeviceStateAdaptor InputDeviceState
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{
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get { return _inputDeviceState; }
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}
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}
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} |