using System;
namespace WindowsInput.Native
{
#pragma warning disable 649
///
/// The HARDWAREINPUT structure contains information about a simulated message generated by an input device other than a keyboard or mouse. (see: http://msdn.microsoft.com/en-us/library/ms646269(VS.85).aspx)
/// Declared in Winuser.h, include Windows.h
///
internal struct HARDWAREINPUT
{
///
/// Value specifying the message generated by the input hardware.
///
public UInt32 Msg;
///
/// Specifies the low-order word of the lParam parameter for uMsg.
///
public UInt16 ParamL;
///
/// Specifies the high-order word of the lParam parameter for uMsg.
///
public UInt16 ParamH;
}
#pragma warning restore 649
}