Add tetris

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MaxSt 2018-12-06 12:15:55 +01:00 committed by James N
parent 662b7b2d52
commit 7a845e4bbd
2 changed files with 57 additions and 0 deletions

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evil-collection-tetris.el Normal file
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@ -0,0 +1,56 @@
;;; evil-collection-tetris.el --- Bindings for `tetris' -*- lexical-binding: t -*-
;; Copyright (C) 2018 James Nguyen
;; Author: MaxSt
;; Maintainer: James Nguyen <james@jojojames.com>
;; Pierre Neidhardt <mail@ambrevar.xyz>
;; URL: https://github.com/emacs-evil/evil-collection
;; Version: 0.0.1
;; Package-Requires: ((emacs "25.1"))
;; Keywords: evil, emacs, tools
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <http://www.gnu.org/licenses/>.
;;; Commentary:
;; Bindings for `tetris'.
;;; Code:
(require 'evil-collection)
(require 'tetris nil t)
(defconst evil-collection-tetris-maps '(tetris-mode-map))
;;;###autoload
(defun evil-collection-tetris-setup ()
"Set up `evil' bindings for `tetris'."
(evil-set-initial-state 'tetris-mode 'normal)
(evil-collection-define-key 'normal 'tetris-mode-map
"h" 'tetris-move-left
"l" 'tetris-move-right
"k" 'tetris-rotate-next
"K" 'tetris-rotate-prev
"j" 'tetris-move-down
"J" 'tetris-move-bottom
"G" 'tetris-move-bottom
"gr" 'tetris-start-game
(kbd "TAB") 'tetris-move-bottom
"p" 'tetris-pause-game
"q" 'quit-window
"ZQ" 'quit-window
"ZZ" 'tetris-end-game
(kbd "<escape>") 'quit-window))
(provide 'evil-collection-tetris)
;;; evil-collection-tetris.el ends here

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@ -185,6 +185,7 @@ See https://github.com/emacs-evil/evil-collection/issues/60 for more details.")
simple
slime
(term term ansi-term multi-term)
tetris
tide
transmission
typescript-mode