Indium: Add debugger interaction keys
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@ -81,11 +81,42 @@
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"gr" 'indium-update-script-source
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"gz" 'indium-switch-to-repl-buffer)
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(when evil-collection-settings-setup-debugger-keys
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(evil-define-key 'normal indium-interaction-mode-map
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[left-fringe mouse-1] 'evil-collection-indium-debugger-mouse-toggle-breakpoint
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[left-margin mouse-1] 'evil-collection-indium-debugger-mouse-toggle-breakpoint
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[f5] 'indium-debugger-resume
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[S-f5] 'indium-debugger-resume
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[f9] 'evil-collection-indium-debugger-toggle-breakpoint
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[f10] 'indium-debugger-step-over
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[f11] 'indium-debugger-step-into
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[S-f11] 'indium-debugger-step-out))
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(evil-define-key 'normal indium-repl-mode-map
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(kbd "gj") 'indium-repl-next-input
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(kbd "gk") 'indium-repl-previous-input
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(kbd "C-j") 'indium-repl-next-input
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(kbd "C-k") 'indium-repl-previous-input))
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;; FIXME: It would be better for these to go upstream.
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(defun evil-collection-indium-debugger-toggle-breakpoint ()
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"Toggle breakpoint at point."
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(interactive)
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(if (and (fboundp 'indium-breakpoint-on-current-line-p)
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(indium-breakpoint-on-current-line-p))
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(call-interactively #'indium-remove-breakpoint)
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(call-interactively #'indium-add-breakpoint)))
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(defun evil-collection-indium-debugger-mouse-toggle-breakpoint (event)
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"Toggle breakpoint at mouse EVENT click point."
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(interactive "e")
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(let* ((posn (event-end event))
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(pos (posn-point posn)))
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(when (numberp pos)
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(with-current-buffer (window-buffer (posn-window posn))
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(save-excursion
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(goto-char pos)
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(call-interactively #'evil-collection-indium-debugger-toggle-breakpoint))))))
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(provide 'evil-collection-indium)
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;;; evil-collection-indium.el ends here
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11
readme.org
11
readme.org
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@ -377,6 +377,17 @@ definition".
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- ~J~ : Jump to debugger location
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- ~R~ : Restart
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For debugging outside of debugger being on (e.g. setting initial breakpoints),
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we use similar keys to [[https://github.com/realgud/realgud][realgud]].
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- ~f5~ Start/Continue/Resume Execution
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- ~S-f5~ Continue Execution
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- ~Mouse-1~ Toggle Breakpoint
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- ~f9~ Toggle Breakpoint
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- ~f10~ Step Over
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- ~f11~ Step Into
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- ~S-f11~ Step Out
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** Modes left behind
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Some modes might still remain unsupported by this package. Should you be
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