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restic/tree.go
Alexander Neumann f8f8107d55 wip
2015-02-15 15:17:24 +01:00

327 lines
6.8 KiB
Go

package restic
import (
"errors"
"fmt"
"path/filepath"
"sort"
"sync"
"github.com/restic/restic/backend"
"github.com/restic/restic/debug"
)
type Tree struct {
Nodes []*Node `json:"nodes"`
Map *Map `json:"map"`
}
var (
ErrNodeNotFound = errors.New("named node not found")
ErrNodeAlreadyInTree = errors.New("node already present")
)
func NewTree() *Tree {
return &Tree{
Nodes: []*Node{},
Map: NewMap(),
}
}
func (t Tree) String() string {
return fmt.Sprintf("Tree<%d nodes, %d blobs>", len(t.Nodes), len(t.Map.list))
}
func LoadTree(s Server, blob Blob) (*Tree, error) {
tree := &Tree{}
err := s.LoadJSON(backend.Tree, blob, tree)
if err != nil {
return nil, err
}
return tree, nil
}
// LoadTreeRecursive loads the tree and all subtrees via s.
func LoadTreeRecursive(path string, s Server, blob Blob) (*Tree, error) {
// TODO: load subtrees in parallel
tree, err := LoadTree(s, blob)
if err != nil {
return nil, err
}
for _, n := range tree.Nodes {
n.path = filepath.Join(path, n.Name)
if n.Type == "dir" && n.Subtree != nil {
subtreeBlob, err := tree.Map.FindID(n.Subtree)
if err != nil {
return nil, err
}
t, err := LoadTreeRecursive(n.path, s, subtreeBlob)
if err != nil {
return nil, err
}
n.tree = t
}
}
return tree, nil
}
// CopyFrom recursively copies all content from other to t.
func (t Tree) CopyFrom(other *Tree, s *Server) error {
debug.Log("Tree.CopyFrom", "CopyFrom(%v)\n", other)
for _, node := range t.Nodes {
// only process files and dirs
if node.Type != "file" && node.Type != "dir" {
continue
}
// find entry in other tree
oldNode, err := other.Find(node.Name)
// if the node could not be found or the type has changed, proceed to the next
if err == ErrNodeNotFound || node.Type != oldNode.Type {
debug.Log("Tree.CopyFrom", " node %v is new\n", node)
continue
}
if node.Type == "file" {
// compare content
if node.SameContent(oldNode) {
debug.Log("Tree.CopyFrom", " file node %v has same content\n", node)
// check if all content is still available in the repository
for _, id := range oldNode.Content {
blob, err := other.Map.FindID(id)
if err != nil {
continue
}
if ok, err := s.Test(backend.Data, blob.Storage); !ok || err != nil {
continue
}
}
// copy Content
node.Content = oldNode.Content
// copy storage IDs
for _, id := range node.Content {
blob, err := other.Map.FindID(id)
if err != nil {
return err
}
debug.Log("Tree.CopyFrom", " insert blob %v\n", blob)
t.Map.Insert(blob)
}
}
} else if node.Type == "dir" {
// fill in all subtrees from old subtree
err := node.tree.CopyFrom(oldNode.tree, s)
if err != nil {
return err
}
// check if tree has changed
if node.tree.Equals(*oldNode.tree) {
debug.Log("Tree.CopyFrom", " tree node %v has same content\n", node)
// if nothing has changed, copy subtree ID
node.Subtree = oldNode.Subtree
// and store blob in bloblist
blob, err := other.Map.FindID(oldNode.Subtree)
if err != nil {
return err
}
debug.Log("Tree.CopyFrom", " insert blob %v\n", blob)
t.Map.Insert(blob)
} else {
debug.Log("Tree.CopyFrom", " trees are not equal: %v\n", node)
debug.Log("Tree.CopyFrom", " %#v\n", node.tree)
debug.Log("Tree.CopyFrom", " %#v\n", oldNode.tree)
}
}
}
return nil
}
// Equals returns true if t and other have exactly the same nodes and map.
func (t Tree) Equals(other Tree) bool {
if len(t.Nodes) != len(other.Nodes) {
debug.Log("Tree.Equals", "tree.Equals(): trees have different number of nodes")
return false
}
if !t.Map.Equals(other.Map) {
debug.Log("Tree.Equals", "tree.Equals(): maps aren't equal")
return false
}
for i := 0; i < len(t.Nodes); i++ {
if !t.Nodes[i].Equals(*other.Nodes[i]) {
debug.Log("Tree.Equals", "tree.Equals(): node %d is different:", i)
debug.Log("Tree.Equals", " %#v", t.Nodes[i])
debug.Log("Tree.Equals", " %#v", other.Nodes[i])
return false
}
}
return true
}
func (t *Tree) Insert(node *Node) error {
pos, _, err := t.find(node.Name)
if err == nil {
// already present
return ErrNodeAlreadyInTree
}
// https://code.google.com/p/go-wiki/wiki/SliceTricks
t.Nodes = append(t.Nodes, &Node{})
copy(t.Nodes[pos+1:], t.Nodes[pos:])
t.Nodes[pos] = node
return nil
}
func (t Tree) find(name string) (int, *Node, error) {
pos := sort.Search(len(t.Nodes), func(i int) bool {
return t.Nodes[i].Name >= name
})
if pos < len(t.Nodes) && t.Nodes[pos].Name == name {
return pos, t.Nodes[pos], nil
}
return pos, nil, ErrNodeNotFound
}
func (t Tree) Find(name string) (*Node, error) {
_, node, err := t.find(name)
return node, err
}
func (t Tree) Stat() Stat {
s := Stat{}
for _, n := range t.Nodes {
switch n.Type {
case "file":
s.Files++
s.Bytes += n.Size
case "dir":
s.Dirs++
if n.tree != nil {
s.Add(n.tree.Stat())
}
}
}
return s
}
func (t Tree) StatTodo() Stat {
s := Stat{}
for _, n := range t.Nodes {
switch n.Type {
case "file":
if n.Content == nil {
s.Files++
s.Bytes += n.Size
}
case "dir":
if n.Subtree == nil {
s.Dirs++
if n.tree != nil {
s.Add(n.tree.StatTodo())
}
}
}
}
return s
}
// EachNode calls fn recursively for each node in t and all subtrees
// (depth-first). This in done concurrently in p goroutines.
func (t *Tree) EachNode(p int, fn func(*Node)) {
processNodeWorker := func(wg *sync.WaitGroup, ch <-chan *Node, f func(*Node)) {
for node := range ch {
f(node)
}
wg.Done()
}
// start workers
var wg sync.WaitGroup
ch := make(chan *Node)
for i := 0; i < p; i++ {
wg.Add(1)
go processNodeWorker(&wg, ch, fn)
}
var processTree func(t *Tree, ch chan<- *Node)
processTree = func(t *Tree, ch chan<- *Node) {
for _, n := range t.Nodes {
if n.Type == "dir" && n.Tree() != nil {
processTree(n.Tree(), ch)
}
ch <- n
}
}
// run on root
processTree(t, ch)
close(ch)
// wait for all goroutines to terminate
wg.Wait()
}
// EachSubtree calls fn recursively for t and all subtrees (depth-first). This
// is done concurrently in p goroutines.
func (t *Tree) EachSubtree(p int, fn func(*Tree)) {
processTreeWorker := func(wg *sync.WaitGroup, ch <-chan *Tree, f func(*Tree)) {
for tree := range ch {
f(tree)
}
wg.Done()
}
// start workers
var wg sync.WaitGroup
ch := make(chan *Tree)
for i := 0; i < p; i++ {
wg.Add(1)
go processTreeWorker(&wg, ch, fn)
}
// extra variable needed for recursion
var processTree func(t *Tree, ch chan<- *Tree)
processTree = func(t *Tree, ch chan<- *Tree) {
for _, n := range t.Nodes {
if n.Type == "dir" && n.Tree() != nil {
processTree(n.Tree(), ch)
}
}
ch <- t
}
// run on root
processTree(t, ch)
close(ch)
// wait for all goroutines to terminate
wg.Wait()
}