Remove MultiLock implementation

Currently the Curses code is broken. Importing offlineimap.ui.Curses
will not succeed due to cyclic imports (threadutils imports ui, but ui
wants threadutils.MultiLock). So Curses cannot be chosen.

Incidentally, the only part in the code that uses "MultiLock" is the
Curses UI, to prevent concurrent access from several threads to the
ui-internal thread list and to IO resources such as the
screen. Fortunately for these purposes we don't need a MultiLock, so we
can do away with that implementation completely. A simple RLock that
allows us to have a thread "own" a lock and makes other threads wanting
access to the resource wait until the owning thread is finished.

The MultiLock implementation looked a bit weird, so simplifying code
here is a good thing, it might well be that we fix some "hangs" that
have been reported (and that would only ever occur with the Curses UI).

Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
Signed-off-by: Nicolas Sebrecht <nicolas.s-dev@laposte.net>
This commit is contained in:
Sebastian Spaeth 2011-01-25 13:24:52 +01:00 committed by Nicolas Sebrecht
parent fa60f3f9b7
commit 83a85bb3fb
3 changed files with 17 additions and 56 deletions

View File

@ -246,54 +246,3 @@ class InstanceLimitedThread(ExitNotifyThread):
finally:
if instancelimitedsems and instancelimitedsems[self.instancename]:
instancelimitedsems[self.instancename].release()
######################################################################
# Multi-lock -- capable of handling a single thread requesting a lock
# multiple times
######################################################################
class MultiLock:
def __init__(self):
self.lock = Lock()
self.statuslock = Lock()
self.locksheld = {}
def acquire(self):
"""Obtain a lock. Provides nice support for a single
thread trying to lock it several times -- as may be the case
if one I/O-using object calls others, while wanting to make it all
an atomic operation. Keeps a "lock request count" for the current
thread, and acquires the lock when it goes above zero, releases when
it goes below one.
This call is always blocking."""
# First, check to see if this thread already has a lock.
# If so, increment the lock count and just return.
self.statuslock.acquire()
try:
threadid = thread.get_ident()
if threadid in self.locksheld:
self.locksheld[threadid] += 1
return
else:
# This is safe because it is a per-thread structure
self.locksheld[threadid] = 1
finally:
self.statuslock.release()
self.lock.acquire()
def release(self):
self.statuslock.acquire()
try:
threadid = thread.get_ident()
if self.locksheld[threadid] > 1:
self.locksheld[threadid] -= 1
return
else:
del self.locksheld[threadid]
self.lock.release()
finally:
self.statuslock.release()

View File

@ -16,10 +16,9 @@
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
from threading import *
from threading import RLock, currentThread
from offlineimap.ui.UIBase import UIBase
import thread
from offlineimap.threadutil import MultiLock
class BlinkenBase:
"""This is a mix-in class that should be mixed in with either UIBase
@ -85,7 +84,8 @@ class BlinkenBase:
def init_banner(s):
s.availablethreadframes = {}
s.threadframes = {}
s.tflock = MultiLock()
#tflock protects the s.threadframes manipulation to only happen from 1 thread
s.tflock = RLock()
def threadExited(s, thread):
threadid = thread.threadid

View File

@ -16,7 +16,7 @@
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
from threading import Lock, Event
from threading import RLock, Lock, Event
import time
import sys
import os
@ -32,7 +32,8 @@ acctkeys = '1234567890abcdefghijklmnoprstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ-=;/.,'
class CursesUtil:
def __init__(self):
self.pairlock = Lock()
self.iolock = offlineimap.threadutil.MultiLock()
# iolock protects access to the
self.iolock = RLock()
self.start()
def initpairs(self):
@ -45,9 +46,20 @@ class CursesUtil:
self.pairlock.release()
def lock(self):
"""Locks the Curses ui thread
Can be invoked multiple times from the owning thread. Invoking
from a non-owning thread blocks and waits until it has been
unlocked by the owning thread."""
self.iolock.acquire()
def unlock(self):
"""Unlocks the Curses ui thread
Decrease the lock counter by one and unlock the ui thread if the
counter reaches 0. Only call this method when the calling
thread owns the lock. A RuntimeError is raised if this method is
called when the lock is unlocked."""
self.iolock.release()
def locked(self, target, *args, **kwargs):