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tamagotchi/pet_functions.py

229 lines
6.4 KiB
Python
Executable File

# #!/usr/bin/env python3
# imports the global variables
import pet_variables
# imports the time library needed to delay certain functions
import time
# imports the random library needed to generate a random number for
# the guessing game
from random import randint
# imports the os library needed to clear the terminal
import os
# imports the pygame library needed to play the sound in the
# poking function
from pygame import mixer
# variables needed for the guessing game
secret = randint(1, 10)
### Functions providing the basic function of the programme ###
# a function which displays the pet's stats in a nice way.
def pet_stats():
os.system('clear')
print(pet_variables.pet_name)
print(pet_variables.pet_photo)
print("Status: " + pet_variables.pet_status)
print("Age: " + str(pet_variables.pet_age))
print("Health: " + pet_variables.pet_health * "")
print("Hunger: " + pet_variables.pet_hunger * "* ")
print("Happines: " + pet_variables.pet_happiness * "")
# A function which checks if the pet is still alive
def is_alive():
return pet_variables.pet_health > 0
# A function which let's the player choose his pet.
def beginning():
print("Which pet do you want to look after?")
print("1: Cat, 2: Mouse, 3: Fish, 4: Owl")
chosen_pet = int(input("Choose your pet:"))
if chosen_pet == 1:
pet_variables.pet_photo = pet_variables.cat
elif chosen_pet == 2:
pet_variables.pet_photo = pet_variables.mouse
elif chosen_pet == 3:
pet_variables.pet_photo = pet_variables.fish
elif chosen_pet == 4:
pet_variables.pet_photo = pet_variables.owl
pet_variables.pet_name = input("How do you want to call your pet?")
# A function which changes the status of the pet depending of the age value.
# Each status has it's own characteristics.
def set_youngling_stats():
pet_variables.max_health = 10
pet_variables.max_happiness = 8
pet_variables.max_hunger = 7
def set_adult_stats():
pet_variables.max_health = 10
pet_variables.max_happiness = 8
pet_variables.max_hunger = 7
def set_elderly_stats():
pet_variables.max_health = 7
pet_variables.max_happiness = 5
pet_variables.max_hunger = 10
def reset_stats():
pet_variables.pet_health = pet_variables.max_health
pet_variables.pet_happiness = pet_variables.max_happiness
pet_variables.pet_hunger = pet_variables.max_hunger
def aging():
if pet_variables.pet_age == 5:
pet_variables.pet_status = "adult"
set_adult_stats()
print("Congratulation your pet has become an adult. \
It needs less food now")
print("and it's health has improved. However, \
it's grumpier than a youngling.")
elif pet_variables.pet_age == 15:
pet_variables.pet_status = "elderly"
set_elderly_stats()
print("Congratulation your pet has become an elderly. \
It needs less food now.")
print("However it's health is worse and it is grumpier than an adult.")
### Functions to increase and decrease stats ###
def increase_hunger():
if pet_variables.pet_hunger < pet_variables.max_hunger:
pet_variables.pet_hunger += 1
def increase_poke_count():
pet_variables.poke_count += 1
def increase_happiness():
if pet_variables.pet_happiness < pet_variables.max_happiness:
pet_variables.pet_happiness += 1
def increase_health():
if pet_variables.pet_health < pet_variables.max_health:
pet_variables.pet_health += 1
def decrease_hunger():
if pet_variables.pet_hunger > 0:
pet_variables.pet_hunger -= 1
def decrease_happiness():
if pet_variables.pet_happiness > 0:
pet_variables.pet_happiness -= 1
def decrease_health():
if pet_variables.pet_health > 0:
pet_variables.pet_health -= 1
def decrease_poke_count():
pet_variables.poke_count -= 1
# The function to decrease the stats and make the pet "live" needs to
# run in the background.
def decrease_stats():
while True:
time.sleep(pet_variables.day)
decrease_hunger()
if pet_variables.pet_hunger <= 0:
decrease_health()
decrease_happiness()
### Activities ###
# A function which simulates stroking it doesn't have any
# effect on the pet.
def stroking():
os.system('clear')
print()
print("You're stroking the back of your pet gently.")
print("It makes comforting noises and leans against your hand.")
time.sleep(1)
# Increases the pets hungriness by +1 unless the hunger is bigger than
# the pet's maximum hunger. In this case the pet will vomit and looses hunger
# and health.
def feeding():
os.system('clear')
print("Hungriness of " \
+ pet_variables.pet_name \
+ ": " \
+ pet_variables.pet_hunger * "*")
feeding_confirmed = input("Do you want to feed your pet?")
if feeding_confirmed in ("Y", "y"):
increase_hunger()
# A simple guessing game which increases the pet's happiness
def playing():
guess = 0
os.system('clear')
while guess != secret:
g = input("Guess the Number")
guess = int(g)
if guess == secret:
print("You win!")
else:
if guess > secret:
print("Your guess is too high")
else:
print("Too low")
increase_happiness()
print("Game over!")
# let's you poke the pet and it will talk
# if you poke it more than 3 times it will get angry at you
def poking():
os.system('clear')
if pet_variables.poke_count < 3:
print("You poke " \
+ pet_variables.pet_name \
+ " and it starts to speak.")
increase_poke_count()
mixer.init()
mixer.music.load('happy.mp3')
mixer.music.play()
time.sleep(5)
else:
print("You annoyed " \
+ pet_variables.pet_name \
+ "." \
+ " It got angry at you.")
decrease_happiness()
mixer.init()
mixer.music.load('angry.mp3')
mixer.music.play()
time.sleep(3)
# A function which let's the pet sleep and regenerates it's stats
def sleeping():
os.system('clear')
print("Your pet is sleeping now.")
time.sleep(10)
if pet_variables.max_hunger / pet_variables.pet_hunger > 0.5:
reset_stats()
print("Your pet woke up feeling rested and in a good mood.")
else:
print("Your pet has woken up.")
time.sleep(3)