add pygame virtualenv

This commit is contained in:
Andreas Zweili 2016-11-08 20:25:31 +01:00
parent d32bd8185b
commit c052c7b6c4
801 changed files with 111360 additions and 2595 deletions

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pygame/bin/activate Normal file
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# This file must be used with "source bin/activate" *from bash*
# you cannot run it directly
deactivate () {
unset pydoc
# reset old environment variables
if [ -n "$_OLD_VIRTUAL_PATH" ] ; then
PATH="$_OLD_VIRTUAL_PATH"
export PATH
unset _OLD_VIRTUAL_PATH
fi
if [ -n "$_OLD_VIRTUAL_PYTHONHOME" ] ; then
PYTHONHOME="$_OLD_VIRTUAL_PYTHONHOME"
export PYTHONHOME
unset _OLD_VIRTUAL_PYTHONHOME
fi
# This should detect bash and zsh, which have a hash command that must
# be called to get it to forget past commands. Without forgetting
# past commands the $PATH changes we made may not be respected
if [ -n "$BASH" -o -n "$ZSH_VERSION" ] ; then
hash -r 2>/dev/null
fi
if [ -n "$_OLD_VIRTUAL_PS1" ] ; then
PS1="$_OLD_VIRTUAL_PS1"
export PS1
unset _OLD_VIRTUAL_PS1
fi
unset VIRTUAL_ENV
if [ ! "$1" = "nondestructive" ] ; then
# Self destruct!
unset -f deactivate
fi
}
# unset irrelevant variables
deactivate nondestructive
VIRTUAL_ENV="/home/andreas/git_repos/tamagotchi/pygame"
export VIRTUAL_ENV
_OLD_VIRTUAL_PATH="$PATH"
PATH="$VIRTUAL_ENV/bin:$PATH"
export PATH
# unset PYTHONHOME if set
# this will fail if PYTHONHOME is set to the empty string (which is bad anyway)
# could use `if (set -u; : $PYTHONHOME) ;` in bash
if [ -n "$PYTHONHOME" ] ; then
_OLD_VIRTUAL_PYTHONHOME="$PYTHONHOME"
unset PYTHONHOME
fi
if [ -z "$VIRTUAL_ENV_DISABLE_PROMPT" ] ; then
_OLD_VIRTUAL_PS1="$PS1"
if [ "x" != x ] ; then
PS1="$PS1"
else
if [ "`basename \"$VIRTUAL_ENV\"`" = "__" ] ; then
# special case for Aspen magic directories
# see http://www.zetadev.com/software/aspen/
PS1="[`basename \`dirname \"$VIRTUAL_ENV\"\``] $PS1"
else
PS1="(`basename \"$VIRTUAL_ENV\"`)$PS1"
fi
fi
export PS1
fi
alias pydoc="python -m pydoc"
# This should detect bash and zsh, which have a hash command that must
# be called to get it to forget past commands. Without forgetting
# past commands the $PATH changes we made may not be respected
if [ -n "$BASH" -o -n "$ZSH_VERSION" ] ; then
hash -r 2>/dev/null
fi

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# This file must be used with "source bin/activate.csh" *from csh*.
# You cannot run it directly.
# Created by Davide Di Blasi <davidedb@gmail.com>.
alias deactivate 'test $?_OLD_VIRTUAL_PATH != 0 && setenv PATH "$_OLD_VIRTUAL_PATH" && unset _OLD_VIRTUAL_PATH; rehash; test $?_OLD_VIRTUAL_PROMPT != 0 && set prompt="$_OLD_VIRTUAL_PROMPT" && unset _OLD_VIRTUAL_PROMPT; unsetenv VIRTUAL_ENV; test "\!:*" != "nondestructive" && unalias deactivate && unalias pydoc'
# Unset irrelevant variables.
deactivate nondestructive
setenv VIRTUAL_ENV "/home/andreas/git_repos/tamagotchi/pygame"
set _OLD_VIRTUAL_PATH="$PATH"
setenv PATH "$VIRTUAL_ENV/bin:$PATH"
if ("" != "") then
set env_name = ""
else
if (`basename "$VIRTUAL_ENV"` == "__") then
# special case for Aspen magic directories
# see http://www.zetadev.com/software/aspen/
set env_name = `basename \`dirname "$VIRTUAL_ENV"\``
else
set env_name = `basename "$VIRTUAL_ENV"`
endif
endif
# Could be in a non-interactive environment,
# in which case, $prompt is undefined and we wouldn't
# care about the prompt anyway.
if ( $?prompt ) then
set _OLD_VIRTUAL_PROMPT="$prompt"
set prompt = "[$env_name] $prompt"
endif
unset env_name
alias pydoc python -m pydoc
rehash

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# This file must be used with "source bin/activate.fish" *from fish* (http://fishshell.com)
# you cannot run it directly
function deactivate -d "Exit virtualenv and return to normal shell environment"
# reset old environment variables
if test -n "$_OLD_VIRTUAL_PATH"
set -gx PATH $_OLD_VIRTUAL_PATH
set -e _OLD_VIRTUAL_PATH
end
if test -n "$_OLD_VIRTUAL_PYTHONHOME"
set -gx PYTHONHOME $_OLD_VIRTUAL_PYTHONHOME
set -e _OLD_VIRTUAL_PYTHONHOME
end
if test -n "$_OLD_FISH_PROMPT_OVERRIDE"
# set an empty local fish_function_path, so fish_prompt doesn't automatically reload
set -l fish_function_path
# erase the virtualenv's fish_prompt function, and restore the original
functions -e fish_prompt
functions -c _old_fish_prompt fish_prompt
functions -e _old_fish_prompt
set -e _OLD_FISH_PROMPT_OVERRIDE
end
set -e VIRTUAL_ENV
if test "$argv[1]" != "nondestructive"
# Self destruct!
functions -e deactivate
end
end
# unset irrelevant variables
deactivate nondestructive
set -gx VIRTUAL_ENV "/home/andreas/git_repos/tamagotchi/pygame"
set -gx _OLD_VIRTUAL_PATH $PATH
set -gx PATH "$VIRTUAL_ENV/bin" $PATH
# unset PYTHONHOME if set
if set -q PYTHONHOME
set -gx _OLD_VIRTUAL_PYTHONHOME $PYTHONHOME
set -e PYTHONHOME
end
if test -z "$VIRTUAL_ENV_DISABLE_PROMPT"
# fish uses a function instead of an env var to generate the prompt.
# copy the current fish_prompt function as the function _old_fish_prompt
functions -c fish_prompt _old_fish_prompt
# with the original prompt function copied, we can override with our own.
function fish_prompt
# Prompt override?
if test -n ""
printf "%s%s" "" (set_color normal)
_old_fish_prompt
return
end
# ...Otherwise, prepend env
set -l _checkbase (basename "$VIRTUAL_ENV")
if test $_checkbase = "__"
# special case for Aspen magic directories
# see http://www.zetadev.com/software/aspen/
printf "%s[%s]%s " (set_color -b blue white) (basename (dirname "$VIRTUAL_ENV")) (set_color normal)
_old_fish_prompt
else
printf "%s(%s)%s" (set_color -b blue white) (basename "$VIRTUAL_ENV") (set_color normal)
_old_fish_prompt
end
end
set -gx _OLD_FISH_PROMPT_OVERRIDE "$VIRTUAL_ENV"
end

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"""By using execfile(this_file, dict(__file__=this_file)) you will
activate this virtualenv environment.
This can be used when you must use an existing Python interpreter, not
the virtualenv bin/python
"""
try:
__file__
except NameError:
raise AssertionError(
"You must run this like execfile('path/to/activate_this.py', dict(__file__='path/to/activate_this.py'))")
import sys
import os
old_os_path = os.environ['PATH']
os.environ['PATH'] = os.path.dirname(os.path.abspath(__file__)) + os.pathsep + old_os_path
base = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
if sys.platform == 'win32':
site_packages = os.path.join(base, 'Lib', 'site-packages')
else:
site_packages = os.path.join(base, 'lib', 'python%s' % sys.version[:3], 'site-packages')
prev_sys_path = list(sys.path)
import site
site.addsitedir(site_packages)
sys.real_prefix = sys.prefix
sys.prefix = base
# Move the added items to the front of the path:
new_sys_path = []
for item in list(sys.path):
if item not in prev_sys_path:
new_sys_path.append(item)
sys.path.remove(item)
sys.path[:0] = new_sys_path

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pygame/bin/easy_install Executable file
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#!/home/andreas/git_repos/tamagotchi/pygame/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from setuptools.command.easy_install import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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pygame/bin/easy_install-3.4 Executable file
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#!/home/andreas/git_repos/tamagotchi/pygame/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from setuptools.command.easy_install import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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pygame/bin/pip Executable file
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#!/home/andreas/git_repos/tamagotchi/pygame/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from pip import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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pygame/bin/pip3 Executable file
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#!/home/andreas/git_repos/tamagotchi/pygame/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from pip import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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pygame/bin/pip3.4 Executable file
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#!/home/andreas/git_repos/tamagotchi/pygame/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from pip import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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python3

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python3

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pygame/include/python3.4m Symbolic link
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/usr/include/python3.4m

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/*
pygame - Python Game Library
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _CAMERA_H
#define _CAMERA_H
#include "_pygame.h"
#include "camera.h"
#endif

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#ifndef _PYGAME_H
#define _PYGAME_H
/** This header file includes all the definitions for the
** base pygame extensions. This header only requires
** SDL and Python includes. The reason for functions
** prototyped with #define's is to allow for maximum
** python portability. It also uses python as the
** runtime linker, which allows for late binding. For more
** information on this style of development, read the Python
** docs on this subject.
** http://www.python.org/doc/current/ext/using-cobjects.html
**
** If using this to build your own derived extensions,
** you'll see that the functions available here are mainly
** used to help convert between python objects and SDL objects.
** Since this library doesn't add a lot of functionality to
** the SDL libarary, it doesn't need to offer a lot either.
**
** When initializing your extension module, you must manually
** import the modules you want to use. (this is the part about
** using python as the runtime linker). Each module has its
** own import_xxx() routine. You need to perform this import
** after you have initialized your own module, and before
** you call any routines from that module. Since every module
** in pygame does this, there are plenty of examples.
**
** The base module does include some useful conversion routines
** that you are free to use in your own extension.
**
** When making changes, it is very important to keep the
** FIRSTSLOT and NUMSLOT constants up to date for each
** section. Also be sure not to overlap any of the slots.
** When you do make a mistake with this, it will result
** is a dereferenced NULL pointer that is easier to diagnose
** than it could be :]
**/
#if defined(HAVE_SNPRINTF) /* defined in python.h (pyerrors.h) and SDL.h (SDL_config.h) */
#undef HAVE_SNPRINTF /* remove GCC redefine warning */
#endif
// This must be before all else
#if defined(__SYMBIAN32__) && defined( OPENC )
#include <sys/types.h>
#if defined(__WINS__)
void* _alloca(size_t size);
# define alloca _alloca
#endif
#endif
/* This is unconditionally defined in Python.h */
#if defined(_POSIX_C_SOURCE)
#undef _POSIX_C_SOURCE
#endif
#include <Python.h>
/* Cobjects vanish in Python 3.2; so we will code as though we use capsules */
#if defined(Py_CAPSULE_H)
#define PG_HAVE_CAPSULE 1
#else
#define PG_HAVE_CAPSULE 0
#endif
#if defined(Py_COBJECT_H)
#define PG_HAVE_COBJECT 1
#else
#define PG_HAVE_COBJECT 0
#endif
#if !PG_HAVE_CAPSULE
#define PyCapsule_New(ptr, n, dfn) PyCObject_FromVoidPtr(ptr, dfn)
#define PyCapsule_GetPointer(obj, n) PyCObject_AsVoidPtr(obj)
#define PyCapsule_CheckExact(obj) PyCObject_Check(obj)
#endif
/* Pygame uses Py_buffer (PEP 3118) to exchange array information internally;
* define here as needed.
*/
#if !defined(PyBUF_SIMPLE)
typedef struct bufferinfo {
void *buf;
PyObject *obj;
Py_ssize_t len;
Py_ssize_t itemsize;
int readonly;
int ndim;
char *format;
Py_ssize_t *shape;
Py_ssize_t *strides;
Py_ssize_t *suboffsets;
void *internal;
} Py_buffer;
/* Flags for getting buffers */
#define PyBUF_SIMPLE 0
#define PyBUF_WRITABLE 0x0001
/* we used to include an E, backwards compatible alias */
#define PyBUF_WRITEABLE PyBUF_WRITABLE
#define PyBUF_FORMAT 0x0004
#define PyBUF_ND 0x0008
#define PyBUF_STRIDES (0x0010 | PyBUF_ND)
#define PyBUF_C_CONTIGUOUS (0x0020 | PyBUF_STRIDES)
#define PyBUF_F_CONTIGUOUS (0x0040 | PyBUF_STRIDES)
#define PyBUF_ANY_CONTIGUOUS (0x0080 | PyBUF_STRIDES)
#define PyBUF_INDIRECT (0x0100 | PyBUF_STRIDES)
#define PyBUF_CONTIG (PyBUF_ND | PyBUF_WRITABLE)
#define PyBUF_CONTIG_RO (PyBUF_ND)
#define PyBUF_STRIDED (PyBUF_STRIDES | PyBUF_WRITABLE)
#define PyBUF_STRIDED_RO (PyBUF_STRIDES)
#define PyBUF_RECORDS (PyBUF_STRIDES | PyBUF_WRITABLE | PyBUF_FORMAT)
#define PyBUF_RECORDS_RO (PyBUF_STRIDES | PyBUF_FORMAT)
#define PyBUF_FULL (PyBUF_INDIRECT | PyBUF_WRITABLE | PyBUF_FORMAT)
#define PyBUF_FULL_RO (PyBUF_INDIRECT | PyBUF_FORMAT)
#define PyBUF_READ 0x100
#define PyBUF_WRITE 0x200
#define PyBUF_SHADOW 0x400
typedef int (*getbufferproc)(PyObject *, Py_buffer *, int);
typedef void (*releasebufferproc)(Py_buffer *);
#endif /* #if !defined(PyBUF_SIMPLE) */
/* Flag indicating a Pg_buffer; used for assertions within callbacks */
#ifndef NDEBUG
#define PyBUF_PYGAME 0x4000
#endif
#define PyBUF_HAS_FLAG(f, F) (((f) & (F)) == (F))
/* Array information exchange struct C type; inherits from Py_buffer
*
* Pygame uses its own Py_buffer derived C struct as an internal representation
* of an imported array buffer. The extended Py_buffer allows for a
* per-instance release callback,
*/
typedef void (*pybuffer_releaseproc)(Py_buffer *);
typedef struct pg_bufferinfo_s {
Py_buffer view;
PyObject *consumer; /* Input: Borrowed reference */
pybuffer_releaseproc release_buffer;
} Pg_buffer;
/* Operating system specific adjustments
*/
// No signal()
#if defined(__SYMBIAN32__) && defined(HAVE_SIGNAL_H)
#undef HAVE_SIGNAL_H
#endif
#if defined(HAVE_SNPRINTF)
#undef HAVE_SNPRINTF
#endif
#ifdef MS_WIN32 /*Python gives us MS_WIN32, SDL needs just WIN32*/
#ifndef WIN32
#define WIN32
#endif
#endif
/// Prefix when initializing module
#define MODPREFIX ""
/// Prefix when importing module
#define IMPPREFIX "pygame."
#ifdef __SYMBIAN32__
#undef MODPREFIX
#undef IMPPREFIX
// On Symbian there is no pygame package. The extensions are built-in or in sys\bin.
#define MODPREFIX "pygame_"
#define IMPPREFIX "pygame_"
#endif
#include <SDL.h>
/* macros used throughout the source */
#define RAISE(x,y) (PyErr_SetString((x), (y)), (PyObject*)NULL)
#if PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION == 3
# define Py_RETURN_NONE return Py_INCREF(Py_None), Py_None
# define Py_RETURN_TRUE return Py_INCREF(Py_True), Py_True
# define Py_RETURN_FALSE return Py_INCREF(Py_False), Py_False
#endif
/* Py_ssize_t availability. */
#if PY_VERSION_HEX < 0x02050000 && !defined(PY_SSIZE_T_MIN)
typedef int Py_ssize_t;
#define PY_SSIZE_T_MAX INT_MAX
#define PY_SSIZE_T_MIN INT_MIN
typedef inquiry lenfunc;
typedef intargfunc ssizeargfunc;
typedef intobjargproc ssizeobjargproc;
typedef intintargfunc ssizessizeargfunc;
typedef intintobjargproc ssizessizeobjargproc;
typedef getreadbufferproc readbufferproc;
typedef getwritebufferproc writebufferproc;
typedef getsegcountproc segcountproc;
typedef getcharbufferproc charbufferproc;
#endif
#define PyType_Init(x) (((x).ob_type) = &PyType_Type)
#define PYGAMEAPI_LOCAL_ENTRY "_PYGAME_C_API"
#ifndef MIN
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#endif
#ifndef MAX
#define MAX(a,b) ( (a) > (b) ? (a) : (b))
#endif
#ifndef ABS
#define ABS(a) (((a) < 0) ? -(a) : (a))
#endif
/* test sdl initializations */
#define VIDEO_INIT_CHECK() \
if(!SDL_WasInit(SDL_INIT_VIDEO)) \
return RAISE(PyExc_SDLError, "video system not initialized")
#define CDROM_INIT_CHECK() \
if(!SDL_WasInit(SDL_INIT_CDROM)) \
return RAISE(PyExc_SDLError, "cdrom system not initialized")
#define JOYSTICK_INIT_CHECK() \
if(!SDL_WasInit(SDL_INIT_JOYSTICK)) \
return RAISE(PyExc_SDLError, "joystick system not initialized")
/* BASE */
#define VIEW_CONTIGUOUS 1
#define VIEW_C_ORDER 2
#define VIEW_F_ORDER 4
#define PYGAMEAPI_BASE_FIRSTSLOT 0
#define PYGAMEAPI_BASE_NUMSLOTS 19
#ifndef PYGAMEAPI_BASE_INTERNAL
#define PyExc_SDLError ((PyObject*)PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT])
#define PyGame_RegisterQuit \
(*(void(*)(void(*)(void)))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 1])
#define IntFromObj \
(*(int(*)(PyObject*, int*))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 2])
#define IntFromObjIndex \
(*(int(*)(PyObject*, int, int*))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 3])
#define TwoIntsFromObj \
(*(int(*)(PyObject*, int*, int*))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 4])
#define FloatFromObj \
(*(int(*)(PyObject*, float*))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 5])
#define FloatFromObjIndex \
(*(float(*)(PyObject*, int, float*)) \
PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 6])
#define TwoFloatsFromObj \
(*(int(*)(PyObject*, float*, float*)) \
PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 7])
#define UintFromObj \
(*(int(*)(PyObject*, Uint32*))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 8])
#define UintFromObjIndex \
(*(int(*)(PyObject*, int, Uint32*)) \
PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 9])
#define PyGame_Video_AutoQuit \
(*(void(*)(void))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 10])
#define PyGame_Video_AutoInit \
(*(int(*)(void))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 11])
#define RGBAFromObj \
(*(int(*)(PyObject*, Uint8*))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 12])
#define PgBuffer_AsArrayInterface \
(*(PyObject*(*)(Py_buffer*)) PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 13])
#define PgBuffer_AsArrayStruct \
(*(PyObject*(*)(Py_buffer*)) \
PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 14])
#define PgObject_GetBuffer \
(*(int(*)(PyObject*, Pg_buffer*, int)) \
PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 15])
#define PgBuffer_Release \
(*(void(*)(Pg_buffer*)) \
PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 16])
#define PgDict_AsBuffer \
(*(int(*)(Pg_buffer*, PyObject*, int)) \
PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 17])
#define PgExc_BufferError \
((PyObject*)PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 18])
#define import_pygame_base() IMPORT_PYGAME_MODULE(base, BASE)
#endif
/* RECT */
#define PYGAMEAPI_RECT_FIRSTSLOT \
(PYGAMEAPI_BASE_FIRSTSLOT + PYGAMEAPI_BASE_NUMSLOTS)
#define PYGAMEAPI_RECT_NUMSLOTS 4
typedef struct {
int x, y;
int w, h;
}GAME_Rect;
typedef struct {
PyObject_HEAD
GAME_Rect r;
PyObject *weakreflist;
} PyRectObject;
#define PyRect_AsRect(x) (((PyRectObject*)x)->r)
#ifndef PYGAMEAPI_RECT_INTERNAL
#define PyRect_Check(x) \
((x)->ob_type == (PyTypeObject*)PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 0])
#define PyRect_Type (*(PyTypeObject*)PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 0])
#define PyRect_New \
(*(PyObject*(*)(SDL_Rect*))PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 1])
#define PyRect_New4 \
(*(PyObject*(*)(int,int,int,int))PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 2])
#define GameRect_FromObject \
(*(GAME_Rect*(*)(PyObject*, GAME_Rect*)) \
PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 3])
#define import_pygame_rect() IMPORT_PYGAME_MODULE(rect, RECT)
#endif
/* CDROM */
#define PYGAMEAPI_CDROM_FIRSTSLOT \
(PYGAMEAPI_RECT_FIRSTSLOT + PYGAMEAPI_RECT_NUMSLOTS)
#define PYGAMEAPI_CDROM_NUMSLOTS 2
typedef struct {
PyObject_HEAD
int id;
} PyCDObject;
#define PyCD_AsID(x) (((PyCDObject*)x)->id)
#ifndef PYGAMEAPI_CDROM_INTERNAL
#define PyCD_Check(x) \
((x)->ob_type == (PyTypeObject*)PyGAME_C_API[PYGAMEAPI_CDROM_FIRSTSLOT + 0])
#define PyCD_Type (*(PyTypeObject*)PyGAME_C_API[PYGAMEAPI_CDROM_FIRSTSLOT + 0])
#define PyCD_New \
(*(PyObject*(*)(int))PyGAME_C_API[PYGAMEAPI_CDROM_FIRSTSLOT + 1])
#define import_pygame_cd() IMPORT_PYGAME_MODULE(cdrom, CDROM)
#endif
/* JOYSTICK */
#define PYGAMEAPI_JOYSTICK_FIRSTSLOT \
(PYGAMEAPI_CDROM_FIRSTSLOT + PYGAMEAPI_CDROM_NUMSLOTS)
#define PYGAMEAPI_JOYSTICK_NUMSLOTS 2
typedef struct {
PyObject_HEAD
int id;
} PyJoystickObject;
#define PyJoystick_AsID(x) (((PyJoystickObject*)x)->id)
#ifndef PYGAMEAPI_JOYSTICK_INTERNAL
#define PyJoystick_Check(x) \
((x)->ob_type == (PyTypeObject*) \
PyGAME_C_API[PYGAMEAPI_JOYSTICK_FIRSTSLOT + 0])
#define PyJoystick_Type \
(*(PyTypeObject*)PyGAME_C_API[PYGAMEAPI_JOYSTICK_FIRSTSLOT + 0])
#define PyJoystick_New \
(*(PyObject*(*)(int))PyGAME_C_API[PYGAMEAPI_JOYSTICK_FIRSTSLOT + 1])
#define import_pygame_joystick() IMPORT_PYGAME_MODULE(joystick, JOYSTICK)
#endif
/* DISPLAY */
#define PYGAMEAPI_DISPLAY_FIRSTSLOT \
(PYGAMEAPI_JOYSTICK_FIRSTSLOT + PYGAMEAPI_JOYSTICK_NUMSLOTS)
#define PYGAMEAPI_DISPLAY_NUMSLOTS 2
typedef struct {
PyObject_HEAD
SDL_VideoInfo info;
} PyVidInfoObject;
#define PyVidInfo_AsVidInfo(x) (((PyVidInfoObject*)x)->info)
#ifndef PYGAMEAPI_DISPLAY_INTERNAL
#define PyVidInfo_Check(x) \
((x)->ob_type == (PyTypeObject*) \
PyGAME_C_API[PYGAMEAPI_DISPLAY_FIRSTSLOT + 0])
#define PyVidInfo_Type \
(*(PyTypeObject*)PyGAME_C_API[PYGAMEAPI_DISPLAY_FIRSTSLOT + 0])
#define PyVidInfo_New \
(*(PyObject*(*)(SDL_VideoInfo*)) \
PyGAME_C_API[PYGAMEAPI_DISPLAY_FIRSTSLOT + 1])
#define import_pygame_display() IMPORT_PYGAME_MODULE(display, DISPLAY)
#endif
/* SURFACE */
#define PYGAMEAPI_SURFACE_FIRSTSLOT \
(PYGAMEAPI_DISPLAY_FIRSTSLOT + PYGAMEAPI_DISPLAY_NUMSLOTS)
#define PYGAMEAPI_SURFACE_NUMSLOTS 3
typedef struct {
PyObject_HEAD
SDL_Surface* surf;
struct SubSurface_Data* subsurface; /*ptr to subsurface data (if a
* subsurface)*/
PyObject *weakreflist;
PyObject *locklist;
PyObject *dependency;
} PySurfaceObject;
#define PySurface_AsSurface(x) (((PySurfaceObject*)x)->surf)
#ifndef PYGAMEAPI_SURFACE_INTERNAL
#define PySurface_Check(x) \
((x)->ob_type == (PyTypeObject*) \
PyGAME_C_API[PYGAMEAPI_SURFACE_FIRSTSLOT + 0])
#define PySurface_Type \
(*(PyTypeObject*)PyGAME_C_API[PYGAMEAPI_SURFACE_FIRSTSLOT + 0])
#define PySurface_New \
(*(PyObject*(*)(SDL_Surface*)) \
PyGAME_C_API[PYGAMEAPI_SURFACE_FIRSTSLOT + 1])
#define PySurface_Blit \
(*(int(*)(PyObject*,PyObject*,SDL_Rect*,SDL_Rect*,int)) \
PyGAME_C_API[PYGAMEAPI_SURFACE_FIRSTSLOT + 2])
#define import_pygame_surface() do { \
IMPORT_PYGAME_MODULE(surface, SURFACE); \
if (PyErr_Occurred() != NULL) break; \
IMPORT_PYGAME_MODULE(surflock, SURFLOCK); \
} while (0)
#endif
/* SURFLOCK */ /*auto import/init by surface*/
#define PYGAMEAPI_SURFLOCK_FIRSTSLOT \
(PYGAMEAPI_SURFACE_FIRSTSLOT + PYGAMEAPI_SURFACE_NUMSLOTS)
#define PYGAMEAPI_SURFLOCK_NUMSLOTS 8
struct SubSurface_Data
{
PyObject* owner;
int pixeloffset;
int offsetx, offsety;
};
typedef struct
{
PyObject_HEAD
PyObject *surface;
PyObject *lockobj;
PyObject *weakrefs;
} PyLifetimeLock;
#ifndef PYGAMEAPI_SURFLOCK_INTERNAL
#define PyLifetimeLock_Check(x) \
((x)->ob_type == (PyTypeObject*) \
PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 0])
#define PySurface_Prep(x) \
if(((PySurfaceObject*)x)->subsurface) \
(*(*(void(*)(PyObject*)) \
PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 1]))(x)
#define PySurface_Unprep(x) \
if(((PySurfaceObject*)x)->subsurface) \
(*(*(void(*)(PyObject*)) \
PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 2]))(x)
#define PySurface_Lock \
(*(int(*)(PyObject*))PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 3])
#define PySurface_Unlock \
(*(int(*)(PyObject*))PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 4])
#define PySurface_LockBy \
(*(int(*)(PyObject*,PyObject*)) \
PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 5])
#define PySurface_UnlockBy \
(*(int(*)(PyObject*,PyObject*)) \
PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 6])
#define PySurface_LockLifetime \
(*(PyObject*(*)(PyObject*,PyObject*)) \
PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 7])
#endif
/* EVENT */
#define PYGAMEAPI_EVENT_FIRSTSLOT \
(PYGAMEAPI_SURFLOCK_FIRSTSLOT + PYGAMEAPI_SURFLOCK_NUMSLOTS)
#define PYGAMEAPI_EVENT_NUMSLOTS 4
typedef struct {
PyObject_HEAD
int type;
PyObject* dict;
} PyEventObject;
#ifndef PYGAMEAPI_EVENT_INTERNAL
#define PyEvent_Check(x) \
((x)->ob_type == (PyTypeObject*)PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 0])
#define PyEvent_Type \
(*(PyTypeObject*)PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 0])
#define PyEvent_New \
(*(PyObject*(*)(SDL_Event*))PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 1])
#define PyEvent_New2 \
(*(PyObject*(*)(int, PyObject*))PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 2])
#define PyEvent_FillUserEvent \
(*(int (*)(PyEventObject*, SDL_Event*)) \
PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 3])
#define import_pygame_event() IMPORT_PYGAME_MODULE(event, EVENT)
#endif
/* RWOBJECT */
/*the rwobject are only needed for C side work, not accessable from python*/
#define PYGAMEAPI_RWOBJECT_FIRSTSLOT \
(PYGAMEAPI_EVENT_FIRSTSLOT + PYGAMEAPI_EVENT_NUMSLOTS)
#define PYGAMEAPI_RWOBJECT_NUMSLOTS 7
#ifndef PYGAMEAPI_RWOBJECT_INTERNAL
#define RWopsFromObject \
(*(SDL_RWops*(*)(PyObject*))PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 0])
#define RWopsCheckObject \
(*(int(*)(SDL_RWops*))PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 1])
#define RWopsFromFileObjectThreaded \
(*(SDL_RWops*(*)(PyObject*))PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 2])
#define RWopsCheckObjectThreaded \
(*(int(*)(SDL_RWops*))PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 3])
#define RWopsEncodeFilePath \
(*(PyObject*(*)(PyObject*, PyObject*)) \
PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 4])
#define RWopsEncodeString \
(*(PyObject*(*)(PyObject*, const char*, const char*, PyObject*)) \
PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 5])
#define RWopsFromFileObject \
(*(SDL_RWops*(*)(PyObject*))PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 6])
#define import_pygame_rwobject() IMPORT_PYGAME_MODULE(rwobject, RWOBJECT)
/* For backward compatibility */
#define RWopsFromPython RWopsFromObject
#define RWopsCheckPython RWopsCheckObject
#define RWopsFromPythonThreaded RWopsFromFileObjectThreaded
#define RWopsCheckPythonThreaded RWopsCheckObjectThreaded
#endif
/* PixelArray */
#define PYGAMEAPI_PIXELARRAY_FIRSTSLOT \
(PYGAMEAPI_RWOBJECT_FIRSTSLOT + PYGAMEAPI_RWOBJECT_NUMSLOTS)
#define PYGAMEAPI_PIXELARRAY_NUMSLOTS 2
#ifndef PYGAMEAPI_PIXELARRAY_INTERNAL
#define PyPixelArray_Check(x) \
((x)->ob_type == (PyTypeObject*) \
PyGAME_C_API[PYGAMEAPI_PIXELARRAY_FIRSTSLOT + 0])
#define PyPixelArray_New \
(*(PyObject*(*)) PyGAME_C_API[PYGAMEAPI_PIXELARRAY_FIRSTSLOT + 1])
#define import_pygame_pixelarray() IMPORT_PYGAME_MODULE(pixelarray, PIXELARRAY)
#endif /* PYGAMEAPI_PIXELARRAY_INTERNAL */
/* Color */
#define PYGAMEAPI_COLOR_FIRSTSLOT \
(PYGAMEAPI_PIXELARRAY_FIRSTSLOT + PYGAMEAPI_PIXELARRAY_NUMSLOTS)
#define PYGAMEAPI_COLOR_NUMSLOTS 4
#ifndef PYGAMEAPI_COLOR_INTERNAL
#define PyColor_Check(x) \
((x)->ob_type == (PyTypeObject*) \
PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT + 0])
#define PyColor_Type (*(PyObject *) PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT])
#define PyColor_New \
(*(PyObject *(*)(Uint8*)) PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT + 1])
#define PyColor_NewLength \
(*(PyObject *(*)(Uint8*, Uint8)) PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT + 3])
#define RGBAFromColorObj \
(*(int(*)(PyObject*, Uint8*)) PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT + 2])
#define import_pygame_color() IMPORT_PYGAME_MODULE(color, COLOR)
#endif /* PYGAMEAPI_COLOR_INTERNAL */
/* Math */
#define PYGAMEAPI_MATH_FIRSTSLOT \
(PYGAMEAPI_COLOR_FIRSTSLOT + PYGAMEAPI_COLOR_NUMSLOTS)
#define PYGAMEAPI_MATH_NUMSLOTS 2
#ifndef PYGAMEAPI_MATH_INTERNAL
#define PyVector2_Check(x) \
((x)->ob_type == (PyTypeObject*) \
PyGAME_C_API[PYGAMEAPI_MATH_FIRSTSLOT + 0])
#define PyVector3_Check(x) \
((x)->ob_type == (PyTypeObject*) \
PyGAME_C_API[PYGAMEAPI_MATH_FIRSTSLOT + 1])
/*
#define PyVector2_New \
(*(PyObject*(*)) PyGAME_C_API[PYGAMEAPI_MATH_FIRSTSLOT + 1])
*/
#define import_pygame_math() IMPORT_PYGAME_MODULE(math, MATH)
#endif /* PYGAMEAPI_MATH_INTERNAL */
#define PG_CAPSULE_NAME(m) (IMPPREFIX m "." PYGAMEAPI_LOCAL_ENTRY)
#define _IMPORT_PYGAME_MODULE(module, MODULE, api_root) { \
PyObject *_module = PyImport_ImportModule (IMPPREFIX #module); \
\
if (_module != NULL) { \
PyObject *_c_api = \
PyObject_GetAttrString (_module, PYGAMEAPI_LOCAL_ENTRY); \
\
Py_DECREF (_module); \
if (_c_api != NULL && PyCapsule_CheckExact (_c_api)) { \
void **localptr = \
(void**) PyCapsule_GetPointer (_c_api, \
PG_CAPSULE_NAME(#module)); \
\
if (localptr != NULL) { \
memcpy (api_root + PYGAMEAPI_##MODULE##_FIRSTSLOT, \
localptr, \
sizeof(void **)*PYGAMEAPI_##MODULE##_NUMSLOTS); \
} \
} \
Py_XDECREF(_c_api); \
} \
}
#ifndef NO_PYGAME_C_API
#define IMPORT_PYGAME_MODULE(module, MODULE) \
_IMPORT_PYGAME_MODULE(module, MODULE, PyGAME_C_API)
#define PYGAMEAPI_TOTALSLOTS \
(PYGAMEAPI_MATH_FIRSTSLOT + PYGAMEAPI_MATH_NUMSLOTS)
#ifdef PYGAME_H
void* PyGAME_C_API[PYGAMEAPI_TOTALSLOTS] = { NULL };
#else
extern void* PyGAME_C_API[PYGAMEAPI_TOTALSLOTS];
#endif
#endif
#if PG_HAVE_CAPSULE
#define encapsulate_api(ptr, module) \
PyCapsule_New(ptr, PG_CAPSULE_NAME(module), NULL)
#else
#define encapsulate_api(ptr, module) \
PyCObject_FromVoidPtr(ptr, NULL)
#endif
/*last platform compiler stuff*/
#if defined(macintosh) && defined(__MWERKS__) || defined(__SYMBIAN32__)
#define PYGAME_EXPORT __declspec(export)
#else
#define PYGAME_EXPORT
#endif
#if defined(__SYMBIAN32__) && PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION == 2
// These are missing from Python 2.2
#ifndef Py_RETURN_NONE
#define Py_RETURN_NONE return Py_INCREF(Py_None), Py_None
#define Py_RETURN_TRUE return Py_INCREF(Py_True), Py_True
#define Py_RETURN_FALSE return Py_INCREF(Py_False), Py_False
#ifndef intrptr_t
#define intptr_t int
// No PySlice_GetIndicesEx on Py 2.2
#define PySlice_GetIndicesEx(a,b,c,d,e,f) PySlice_GetIndices(a,b,c,d,e)
#define PyBool_FromLong(x) Py_BuildValue("b", x)
#endif
// _symport_free and malloc are not exported in python.dll
// See http://discussion.forum.nokia.com/forum/showthread.php?t=57874
#undef PyObject_NEW
#define PyObject_NEW PyObject_New
#undef PyMem_MALLOC
#define PyMem_MALLOC PyMem_Malloc
#undef PyObject_DEL
#define PyObject_DEL PyObject_Del
#endif // intptr_t
#endif // __SYMBIAN32__ Python 2.2.2
#endif /* PYGAME_H */

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
Copyright (C) 2007 Marcus von Appen
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#ifndef _SURFACE_H
#define _SURFACE_H
#include "_pygame.h"
#include "surface.h"
#endif

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/*
Bitmask 1.7 - A pixel-perfect collision detection library.
Copyright (C) 2002-2005 Ulf Ekstrom except for the bitcount
function which is copyright (C) Donald W. Gillies, 1992.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef BITMASK_H
#define BITMASK_H
#ifdef __cplusplus
extern "C" {
#endif
#include <limits.h>
/* Define INLINE for different compilers. If your compiler does not
support inlining then there might be a performance hit in
bitmask_overlap_area().
*/
#ifndef INLINE
# ifdef __GNUC__
# define INLINE inline
# else
# ifdef _MSC_VER
# define INLINE __inline
# else
# define INLINE
# endif
# endif
#endif
#define BITMASK_W unsigned long int
#define BITMASK_W_LEN (sizeof(BITMASK_W)*CHAR_BIT)
#define BITMASK_W_MASK (BITMASK_W_LEN - 1)
#define BITMASK_N(n) ((BITMASK_W)1 << (n))
typedef struct bitmask
{
int w,h;
BITMASK_W bits[1];
} bitmask_t;
/* Creates a bitmask of width w and height h, where
w and h must both be greater than 0.
The mask is automatically cleared when created.
*/
bitmask_t *bitmask_create(int w, int h);
/* Frees all the memory allocated by bitmask_create for m. */
void bitmask_free(bitmask_t *m);
/* Clears all bits in the mask */
void bitmask_clear(bitmask_t *m);
/* Sets all bits in the mask */
void bitmask_fill(bitmask_t *m);
/* Flips all bits in the mask */
void bitmask_invert(bitmask_t *m);
/* Counts the bits in the mask */
unsigned int bitmask_count(bitmask_t *m);
/* Returns nonzero if the bit at (x,y) is set. Coordinates start at
(0,0) */
static INLINE int bitmask_getbit(const bitmask_t *m, int x, int y)
{
return (m->bits[x/BITMASK_W_LEN*m->h + y] & BITMASK_N(x & BITMASK_W_MASK)) != 0;
}
/* Sets the bit at (x,y) */
static INLINE void bitmask_setbit(bitmask_t *m, int x, int y)
{
m->bits[x/BITMASK_W_LEN*m->h + y] |= BITMASK_N(x & BITMASK_W_MASK);
}
/* Clears the bit at (x,y) */
static INLINE void bitmask_clearbit(bitmask_t *m, int x, int y)
{
m->bits[x/BITMASK_W_LEN*m->h + y] &= ~BITMASK_N(x & BITMASK_W_MASK);
}
/* Returns nonzero if the masks overlap with the given offset.
The overlap tests uses the following offsets (which may be negative):
+----+----------..
|A | yoffset
| +-+----------..
+--|B
|xoffset
| |
: :
*/
int bitmask_overlap(const bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset);
/* Like bitmask_overlap(), but will also give a point of intersection.
x and y are given in the coordinates of mask a, and are untouched
if there is no overlap. */
int bitmask_overlap_pos(const bitmask_t *a, const bitmask_t *b,
int xoffset, int yoffset, int *x, int *y);
/* Returns the number of overlapping 'pixels' */
int bitmask_overlap_area(const bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset);
/* Fills a mask with the overlap of two other masks. A bitwise AND. */
void bitmask_overlap_mask (const bitmask_t *a, const bitmask_t *b, bitmask_t *c, int xoffset, int yoffset);
/* Draws mask b onto mask a (bitwise OR). Can be used to compose large
(game background?) mask from several submasks, which may speed up
the testing. */
void bitmask_draw(bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset);
void bitmask_erase(bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset);
/* Return a new scaled bitmask, with dimensions w*h. The quality of the
scaling may not be perfect for all circumstances, but it should
be reasonable. If either w or h is 0 a clear 1x1 mask is returned. */
bitmask_t *bitmask_scale(const bitmask_t *m, int w, int h);
/* Convolve b into a, drawing the output into o, shifted by offset. If offset
* is 0, then the (x,y) bit will be set if and only if
* bitmask_overlap(a, b, x - b->w - 1, y - b->h - 1) returns true.
*
* Modifies bits o[xoffset ... xoffset + a->w + b->w - 1)
* [yoffset ... yoffset + a->h + b->h - 1). */
void bitmask_convolve(const bitmask_t *a, const bitmask_t *b, bitmask_t *o, int xoffset, int yoffset);
#ifdef __cplusplus
} /* End of extern "C" { */
#endif
#endif

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/*
pygame - Python Game Library
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "pygame.h"
#include "doc/camera_doc.h"
#if defined(__unix__)
#include <structmember.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <fcntl.h> /* low-level i/o */
#include <unistd.h>
#include <errno.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
/* on freebsd there is no asm/types */
#ifdef linux
#include <asm/types.h> /* for videodev2.h */
#endif
#include <linux/videodev2.h>
#elif defined(__APPLE__)
#include <AvailabilityMacros.h>
/* We support OSX 10.6 and below. */
#if __MAC_OS_X_VERSION_MAX_ALLOWED <= 1060
#define PYGAME_MAC_CAMERA_OLD 1
#endif
#endif
#if defined(PYGAME_MAC_CAMERA_OLD)
#include <QuickTime/QuickTime.h>
#include <QuickTime/Movies.h>
#include <QuickTime/ImageCompression.h>
#endif
/* some constants used which are not defined on non-v4l machines. */
#ifndef V4L2_PIX_FMT_RGB24
#define V4L2_PIX_FMT_RGB24 'RGB3'
#endif
#ifndef V4L2_PIX_FMT_RGB444
#define V4L2_PIX_FMT_RGB444 'R444'
#endif
#ifndef V4L2_PIX_FMT_YUYV
#define V4L2_PIX_FMT_YUYV 'YUYV'
#endif
#define CLEAR(x) memset (&(x), 0, sizeof (x))
#define SAT(c) if (c & (~255)) { if (c < 0) c = 0; else c = 255; }
#define SAT2(c) ((c) & (~255) ? ((c) < 0 ? 0 : 255) : (c))
#define DEFAULT_WIDTH 640
#define DEFAULT_HEIGHT 480
#define RGB_OUT 1
#define YUV_OUT 2
#define HSV_OUT 4
#define CAM_V4L 1 /* deprecated. the incomplete support in pygame was removed */
#define CAM_V4L2 2
struct buffer {
void * start;
size_t length;
};
#if defined(__unix__)
typedef struct PyCameraObject {
PyObject_HEAD
char* device_name;
int camera_type;
unsigned long pixelformat;
unsigned int color_out;
struct buffer* buffers;
unsigned int n_buffers;
int width;
int height;
int size;
int hflip;
int vflip;
int brightness;
int fd;
} PyCameraObject;
#elif defined(PYGAME_MAC_CAMERA_OLD)
typedef struct PyCameraObject {
PyObject_HEAD
char* device_name; /* unieke name of the device */
OSType pixelformat;
unsigned int color_out;
SeqGrabComponent component; /* A type used by the Sequence Grabber API */
SGChannel channel; /* Channel of the Sequence Grabber */
GWorldPtr gworld; /* Pointer to the struct that holds the data of the captured image */
Rect boundsRect; /* bounds of the image frame */
long size; /* size of the image in our buffer to draw */
int hflip;
int vflip;
short depth;
struct buffer pixels;
//struct buffer tmp_pixels /* place where the flipped image in temporarly stored if hflip or vflip is true.*/
} PyCameraObject;
#else
/* generic definition.
*/
typedef struct PyCameraObject {
PyObject_HEAD
char* device_name;
int camera_type;
unsigned long pixelformat;
unsigned int color_out;
struct buffer* buffers;
unsigned int n_buffers;
int width;
int height;
int size;
int hflip;
int vflip;
int brightness;
int fd;
} PyCameraObject;
#endif
/* internal functions for colorspace conversion */
void colorspace (SDL_Surface *src, SDL_Surface *dst, int cspace);
void rgb24_to_rgb (const void* src, void* dst, int length, SDL_PixelFormat* format);
void rgb444_to_rgb (const void* src, void* dst, int length, SDL_PixelFormat* format);
void rgb_to_yuv (const void* src, void* dst, int length,
unsigned long source, SDL_PixelFormat* format);
void rgb_to_hsv (const void* src, void* dst, int length,
unsigned long source, SDL_PixelFormat* format);
void yuyv_to_rgb (const void* src, void* dst, int length, SDL_PixelFormat* format);
void yuyv_to_yuv (const void* src, void* dst, int length, SDL_PixelFormat* format);
void sbggr8_to_rgb (const void* src, void* dst, int width, int height,
SDL_PixelFormat* format);
void yuv420_to_rgb (const void* src, void* dst, int width, int height,
SDL_PixelFormat* format);
void yuv420_to_yuv (const void* src, void* dst, int width, int height,
SDL_PixelFormat* format);
#if defined(__unix__)
/* internal functions specific to v4l2 */
char** v4l2_list_cameras (int* num_devices);
int v4l2_get_control (int fd, int id, int *value);
int v4l2_set_control (int fd, int id, int value);
PyObject* v4l2_read_raw (PyCameraObject* self);
int v4l2_xioctl (int fd, int request, void *arg);
int v4l2_process_image (PyCameraObject* self, const void *image,
unsigned int buffer_size, SDL_Surface* surf);
int v4l2_query_buffer (PyCameraObject* self);
int v4l2_read_frame (PyCameraObject* self, SDL_Surface* surf);
int v4l2_stop_capturing (PyCameraObject* self);
int v4l2_start_capturing (PyCameraObject* self);
int v4l2_uninit_device (PyCameraObject* self);
int v4l2_init_mmap (PyCameraObject* self);
int v4l2_init_device (PyCameraObject* self);
int v4l2_close_device (PyCameraObject* self);
int v4l2_open_device (PyCameraObject* self);
#elif defined(PYGAME_MAC_CAMERA_OLD)
/* internal functions specific to mac */
char** mac_list_cameras(int* num_devices);
int mac_open_device (PyCameraObject* self);
int mac_init_device(PyCameraObject* self);
int mac_close_device (PyCameraObject* self);
int mac_start_capturing(PyCameraObject* self);
int mac_stop_capturing (PyCameraObject* self);
int mac_get_control(PyCameraObject* self, int id, int* value);
int mac_set_control(PyCameraObject* self, int id, int value);
PyObject* mac_read_raw(PyCameraObject *self);
int mac_read_frame(PyCameraObject* self, SDL_Surface* surf);
int mac_camera_idle(PyCameraObject* self);
int mac_copy_gworld_to_surface(PyCameraObject* self, SDL_Surface* surf);
void flip_image(const void* image, void* flipped_image, int width, int height,
short depth, int hflip, int vflip);
#endif

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#ifndef _FASTEVENTS_H_
#define _FASTEVENTS_H_
/*
NET2 is a threaded, event based, network IO library for SDL.
Copyright (C) 2002 Bob Pendleton
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public License
as published by the Free Software Foundation; either version 2.1
of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA
If you do not wish to comply with the terms of the LGPL please
contact the author as other terms are available for a fee.
Bob Pendleton
Bob@Pendleton.com
*/
#include "SDL.h"
#ifdef __cplusplus
extern "C" {
#endif
int FE_Init(void); // Initialize FE
void FE_Quit(void); // shutdown FE
void FE_PumpEvents(void); // replacement for SDL_PumpEvents
int FE_PollEvent(SDL_Event *event); // replacement for SDL_PollEvent
int FE_WaitEvent(SDL_Event *event); // replacement for SDL_WaitEvent
int FE_PushEvent(SDL_Event *event); // replacement for SDL_PushEvent
char *FE_GetError(void); // get the last error
#ifdef __cplusplus
}
#endif
#endif

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#include <Python.h>
#if defined(HAVE_SNPRINTF) /* also defined in SDL_ttf (SDL.h) */
#undef HAVE_SNPRINTF /* remove GCC macro redefine warning */
#endif
#include <SDL_ttf.h>
/* test font initialization */
#define FONT_INIT_CHECK() \
if(!(*(int*)PyFONT_C_API[2])) \
return RAISE(PyExc_SDLError, "font system not initialized")
#define PYGAMEAPI_FONT_FIRSTSLOT 0
#define PYGAMEAPI_FONT_NUMSLOTS 3
typedef struct {
PyObject_HEAD
TTF_Font* font;
PyObject* weakreflist;
} PyFontObject;
#define PyFont_AsFont(x) (((PyFontObject*)x)->font)
#ifndef PYGAMEAPI_FONT_INTERNAL
#define PyFont_Check(x) ((x)->ob_type == (PyTypeObject*)PyFONT_C_API[0])
#define PyFont_Type (*(PyTypeObject*)PyFONT_C_API[0])
#define PyFont_New (*(PyObject*(*)(TTF_Font*))PyFONT_C_API[1])
/*slot 2 taken by FONT_INIT_CHECK*/
#define import_pygame_font() \
_IMPORT_PYGAME_MODULE(font, FONT, PyFONT_C_API)
static void* PyFONT_C_API[PYGAMEAPI_FONT_NUMSLOTS] = {NULL};
#endif

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/*
pygame - Python Game Library
Copyright (C) 2009 Vicent Marti
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _PYGAME_FREETYPE_H_
#define _PYGAME_FREETYPE_H_
#define PGFT_PYGAME1_COMPAT
#define HAVE_PYGAME_SDL_VIDEO
#define HAVE_PYGAME_SDL_RWOPS
#include "pygame.h"
#include "pgcompat.h"
#if PY3
# define IS_PYTHON_3
#endif
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_CACHE_H
#include FT_XFREE86_H
#include FT_TRIGONOMETRY_H
/**********************************************************
* Global module constants
**********************************************************/
/* Render styles */
#define FT_STYLE_NORMAL 0x00
#define FT_STYLE_STRONG 0x01
#define FT_STYLE_OBLIQUE 0x02
#define FT_STYLE_UNDERLINE 0x04
#define FT_STYLE_WIDE 0x08
#define FT_STYLE_DEFAULT 0xFF
/* Bounding box modes */
#define FT_BBOX_EXACT FT_GLYPH_BBOX_SUBPIXELS
#define FT_BBOX_EXACT_GRIDFIT FT_GLYPH_BBOX_GRIDFIT
#define FT_BBOX_PIXEL FT_GLYPH_BBOX_TRUNCATE
#define FT_BBOX_PIXEL_GRIDFIT FT_GLYPH_BBOX_PIXELS
/* Rendering flags */
#define FT_RFLAG_NONE (0)
#define FT_RFLAG_ANTIALIAS (1 << 0)
#define FT_RFLAG_AUTOHINT (1 << 1)
#define FT_RFLAG_VERTICAL (1 << 2)
#define FT_RFLAG_HINTED (1 << 3)
#define FT_RFLAG_KERNING (1 << 4)
#define FT_RFLAG_TRANSFORM (1 << 5)
#define FT_RFLAG_PAD (1 << 6)
#define FT_RFLAG_ORIGIN (1 << 7)
#define FT_RFLAG_UCS4 (1 << 8)
#define FT_RFLAG_USE_BITMAP_STRIKES (1 << 9)
#define FT_RFLAG_DEFAULTS (FT_RFLAG_HINTED | \
FT_RFLAG_USE_BITMAP_STRIKES | \
FT_RFLAG_ANTIALIAS)
#define FT_RENDER_NEWBYTEARRAY 0x0
#define FT_RENDER_NEWSURFACE 0x1
#define FT_RENDER_EXISTINGSURFACE 0x2
/**********************************************************
* Global module types
**********************************************************/
typedef struct _scale_s {
FT_UInt x, y;
} Scale_t;
typedef FT_Angle Angle_t;
struct fontinternals_;
struct freetypeinstance_;
typedef struct {
FT_Long font_index;
FT_Open_Args open_args;
} PgFontId;
typedef struct {
PyObject_HEAD
PgFontId id;
PyObject *path;
int is_scalable;
Scale_t face_size;
FT_Int16 style;
FT_Int16 render_flags;
double strength;
double underline_adjustment;
FT_UInt resolution;
Angle_t rotation;
FT_Matrix transform;
FT_Byte fgcolor[4];
struct freetypeinstance_ *freetype; /* Personal reference */
struct fontinternals_ *_internals;
} PgFontObject;
#define PgFont_IS_ALIVE(o) \
(((PgFontObject *)(o))->_internals != 0)
/**********************************************************
* Module declaration
**********************************************************/
#define PYGAMEAPI_FREETYPE_FIRSTSLOT 0
#define PYGAMEAPI_FREETYPE_NUMSLOTS 2
#ifndef PYGAME_FREETYPE_INTERNAL
#define PgFont_Check(x) ((x)->ob_type == (PyTypeObject*)PgFREETYPE_C_API[0])
#define PgFont_Type (*(PyTypeObject*)PgFREETYPE_C_API[1])
#define PgFont_New (*(PyObject*(*)(const char*, long))PgFREETYPE_C_API[1])
#define import_pygame_freetype() \
_IMPORT_PYGAME_MODULE(freetype, FREETYPE, PgFREETYPE_C_API)
static void *PgFREETYPE_C_API[PYGAMEAPI_FREETYPE_NUMSLOTS] = {0};
#endif /* PYGAME_FREETYPE_INTERNAL */
#endif /* _PYGAME_FREETYPE_H_ */

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#include <Python.h>
#include "bitmask.h"
#define PYGAMEAPI_MASK_FIRSTSLOT 0
#define PYGAMEAPI_MASK_NUMSLOTS 1
#define PYGAMEAPI_LOCAL_ENTRY "_PYGAME_C_API"
typedef struct {
PyObject_HEAD
bitmask_t *mask;
} PyMaskObject;
#define PyMask_AsBitmap(x) (((PyMaskObject*)x)->mask)
#ifndef PYGAMEAPI_MASK_INTERNAL
#define PyMask_Type (*(PyTypeObject*)PyMASK_C_API[0])
#define PyMask_Check(x) ((x)->ob_type == &PyMask_Type)
#define import_pygame_mask() \
_IMPORT_PYGAME_MODULE(mask, MASK, PyMASK_C_API)
static void* PyMASK_C_API[PYGAMEAPI_MASK_NUMSLOTS] = {NULL};
#endif /* #ifndef PYGAMEAPI_MASK_INTERNAL */

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#include <Python.h>
#include <SDL_mixer.h>
#include <structmember.h>
/* test mixer initializations */
#define MIXER_INIT_CHECK() \
if(!SDL_WasInit(SDL_INIT_AUDIO)) \
return RAISE(PyExc_SDLError, "mixer system not initialized")
#define PYGAMEAPI_MIXER_FIRSTSLOT 0
#define PYGAMEAPI_MIXER_NUMSLOTS 7
typedef struct {
PyObject_HEAD
Mix_Chunk *chunk;
Uint8 *mem;
PyObject *weakreflist;
} PySoundObject;
typedef struct {
PyObject_HEAD
int chan;
} PyChannelObject;
#define PySound_AsChunk(x) (((PySoundObject*)x)->chunk)
#define PyChannel_AsInt(x) (((PyChannelObject*)x)->chan)
#ifndef PYGAMEAPI_MIXER_INTERNAL
#define PySound_Check(x) ((x)->ob_type == (PyTypeObject*)PyMIXER_C_API[0])
#define PySound_Type (*(PyTypeObject*)PyMIXER_C_API[0])
#define PySound_New (*(PyObject*(*)(Mix_Chunk*))PyMIXER_C_API[1])
#define PySound_Play (*(PyObject*(*)(PyObject*, PyObject*))PyMIXER_C_API[2])
#define PyChannel_Check(x) ((x)->ob_type == (PyTypeObject*)PyMIXER_C_API[3])
#define PyChannel_Type (*(PyTypeObject*)PyMIXER_C_API[3])
#define PyChannel_New (*(PyObject*(*)(int))PyMIXER_C_API[4])
#define PyMixer_AutoInit (*(PyObject*(*)(PyObject*, PyObject*))PyMIXER_C_API[5])
#define PyMixer_AutoQuit (*(void(*)(void))PyMIXER_C_API[6])
#define import_pygame_mixer() \
_IMPORT_PYGAME_MODULE(mixer, MIXER, PyMIXER_C_API)
static void* PyMIXER_C_API[PYGAMEAPI_MIXER_NUMSLOTS] = {NULL};
#endif

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/* array structure interface version 3 declarations */
#if !defined(PG_ARRAYINTER_HEADER)
#define PG_ARRAYINTER_HEADER
static const int PAI_CONTIGUOUS = 0x01;
static const int PAI_FORTRAN = 0x02;
static const int PAI_ALIGNED = 0x100;
static const int PAI_NOTSWAPPED = 0x200;
static const int PAI_WRITEABLE = 0x400;
static const int PAI_ARR_HAS_DESCR = 0x800;
typedef struct {
int two; /* contains the integer 2 -- simple sanity check */
int nd; /* number of dimensions */
char typekind; /* kind in array -- character code of typestr */
int itemsize; /* size of each element */
int flags; /* flags indicating how the data should be */
/* interpreted */
Py_intptr_t *shape; /* A length-nd array of shape information */
Py_intptr_t *strides; /* A length-nd array of stride information */
void *data; /* A pointer to the first element of the array */
PyObject *descr; /* NULL or a data-description */
} PyArrayInterface;
#endif

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
Copyright (C) 2007 Rene Dudfield, Richard Goedeken
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
/* Bufferproxy module C api.
Depends on pygame.h being included first.
*/
#if !defined(PG_BUFPROXY_HEADER)
#define PYGAMEAPI_BUFPROXY_NUMSLOTS 4
#define PYGAMEAPI_BUFPROXY_FIRSTSLOT 0
#if !(defined(PYGAMEAPI_BUFPROXY_INTERNAL) || defined(NO_PYGAME_C_API))
static void *PgBUFPROXY_C_API[PYGAMEAPI_BUFPROXY_NUMSLOTS];
typedef PyObject *(*_pgbufproxy_new_t)(PyObject *, getbufferproc);
typedef PyObject *(*_pgbufproxy_get_obj_t)(PyObject *);
typedef int (*_pgbufproxy_trip_t)(PyObject *);
#define PgBufproxy_Type (*(PyTypeObject*)PgBUFPROXY_C_API[0])
#define PgBufproxy_New (*(_pgbufproxy_new_t)PgBUFPROXY_C_API[1])
#define PgBufproxy_GetParent \
(*(_pgbufproxy_get_obj_t)PgBUFPROXY_C_API[2])
#define PgBufproxy_Trip (*(_pgbufproxy_trip_t)PgBUFPROXY_C_API[3])
#define PgBufproxy_Check(x) ((x)->ob_type == (PgBufproxy_Type))
#define import_pygame_bufferproxy() \
_IMPORT_PYGAME_MODULE(bufferproxy, BUFPROXY, PgBUFPROXY_C_API)
#endif /* #if !(defined(PYGAMEAPI_BUFPROXY_INTERNAL) || ... */
#define PG_BUFPROXY_HEADER
#endif /* #if !defined(PG_BUFPROXY_HEADER) */

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/* Python 2.x/3.x compitibility tools
*/
#if !defined(PGCOMPAT_H)
#define PGCOMPAT_H
#if PY_MAJOR_VERSION >= 3
#define PY3 1
/* Define some aliases for the removed PyInt_* functions */
#define PyInt_Check(op) PyLong_Check(op)
#define PyInt_FromString PyLong_FromString
#define PyInt_FromUnicode PyLong_FromUnicode
#define PyInt_FromLong PyLong_FromLong
#define PyInt_FromSize_t PyLong_FromSize_t
#define PyInt_FromSsize_t PyLong_FromSsize_t
#define PyInt_AsLong PyLong_AsLong
#define PyInt_AsSsize_t PyLong_AsSsize_t
#define PyInt_AsUnsignedLongMask PyLong_AsUnsignedLongMask
#define PyInt_AsUnsignedLongLongMask PyLong_AsUnsignedLongLongMask
#define PyInt_AS_LONG PyLong_AS_LONG
#define PyNumber_Int PyNumber_Long
/* Weakrefs flags changed in 3.x */
#define Py_TPFLAGS_HAVE_WEAKREFS 0
/* Module init function returns new module instance. */
#define MODINIT_RETURN(x) return x
#define MODINIT_DEFINE(mod_name) PyMODINIT_FUNC PyInit_##mod_name (void)
#define DECREF_MOD(mod) Py_DECREF (mod)
/* Type header differs. */
#define TYPE_HEAD(x,y) PyVarObject_HEAD_INIT(x,y)
/* Text interface. Use unicode strings. */
#define Text_Type PyUnicode_Type
#define Text_Check PyUnicode_Check
#define Text_FromUTF8 PyUnicode_FromString
#define Text_FromUTF8AndSize PyUnicode_FromStringAndSize
#define Text_FromFormat PyUnicode_FromFormat
#define Text_GetSize PyUnicode_GetSize
#define Text_GET_SIZE PyUnicode_GET_SIZE
/* Binary interface. Use bytes. */
#define Bytes_Type PyBytes_Type
#define Bytes_Check PyBytes_Check
#define Bytes_Size PyBytes_Size
#define Bytes_AsString PyBytes_AsString
#define Bytes_AsStringAndSize PyBytes_AsStringAndSize
#define Bytes_FromStringAndSize PyBytes_FromStringAndSize
#define Bytes_FromFormat PyBytes_FromFormat
#define Bytes_AS_STRING PyBytes_AS_STRING
#define Bytes_GET_SIZE PyBytes_GET_SIZE
#define Bytes_AsDecodeObject PyBytes_AsDecodedObject
#define Object_Unicode PyObject_Str
#define IsTextObj(x) (PyUnicode_Check(x) || PyBytes_Check(x))
/* Renamed builtins */
#define BUILTINS_MODULE "builtins"
#define BUILTINS_UNICODE "str"
#define BUILTINS_UNICHR "chr"
/* Defaults for unicode file path encoding */
#define UNICODE_DEF_FS_CODEC Py_FileSystemDefaultEncoding
#if defined(MS_WIN32)
#define UNICODE_DEF_FS_ERROR "replace"
#else
#define UNICODE_DEF_FS_ERROR "surrogateescape"
#endif
#else /* #if PY_MAJOR_VERSION >= 3 */
#define PY3 0
/* Module init function returns nothing. */
#define MODINIT_RETURN(x) return
#define MODINIT_DEFINE(mod_name) PyMODINIT_FUNC init##mod_name (void)
#define DECREF_MOD(mod)
/* Type header differs. */
#define TYPE_HEAD(x,y) \
PyObject_HEAD_INIT(x) \
0,
/* Text interface. Use ascii strings. */
#define Text_Type PyString_Type
#define Text_Check PyString_Check
#define Text_FromUTF8 PyString_FromString
#define Text_FromUTF8AndSize PyString_FromStringAndSize
#define Text_FromFormat PyString_FromFormat
#define Text_GetSize PyString_GetSize
#define Text_GET_SIZE PyString_GET_SIZE
/* Binary interface. Use ascii strings. */
#define Bytes_Type PyString_Type
#define Bytes_Check PyString_Check
#define Bytes_Size PyString_Size
#define Bytes_AsString PyString_AsString
#define Bytes_AsStringAndSize PyString_AsStringAndSize
#define Bytes_FromStringAndSize PyString_FromStringAndSize
#define Bytes_FromFormat PyString_FromFormat
#define Bytes_AS_STRING PyString_AS_STRING
#define Bytes_GET_SIZE PyString_GET_SIZE
#define Bytes_AsDecodedObject PyString_AsDecodedObject
#define Object_Unicode PyObject_Unicode
/* Renamed builtins */
#define BUILTINS_MODULE "__builtin__"
#define BUILTINS_UNICODE "unicode"
#define BUILTINS_UNICHR "unichr"
/* Defaults for unicode file path encoding */
#define UNICODE_DEF_FS_CODEC Py_FileSystemDefaultEncoding
#define UNICODE_DEF_FS_ERROR "strict"
#endif /* #if PY_MAJOR_VERSION >= 3 */
#define PY2 (!PY3)
#define MODINIT_ERROR MODINIT_RETURN (NULL)
/* Module state. These macros are used to define per-module macros.
* v - global state variable (Python 2.x)
* s - global state structure (Python 3.x)
*/
#define PY2_GETSTATE(v) (&(v))
#define PY3_GETSTATE(s, m) ((struct s *) PyModule_GetState (m))
/* Pep 3123: Making PyObject_HEAD conform to standard C */
#if !defined(Py_TYPE)
#define Py_TYPE(o) (((PyObject *)(o))->ob_type)
#define Py_REFCNT(o) (((PyObject *)(o))->ob_refcnt)
#define Py_SIZE(o) (((PyVarObject *)(o))->ob_size)
#endif
/* Encode a unicode file path */
#define Unicode_AsEncodedPath(u) \
PyUnicode_AsEncodedString ((u), UNICODE_DEF_FS_CODEC, UNICODE_DEF_FS_ERROR)
/* Relative paths introduced in Python 2.6 */
#if PY_VERSION_HEX >= 0x02060000
#define HAVE_RELATIVE_IMPORT 1
#else
#define HAVE_RELATIVE_IMPORT 0
#endif
#if HAVE_RELATIVE_IMPORT
#define RELATIVE_MODULE(m) ("." m)
#else
#define RELATIVE_MODULE(m) (m)
#endif
/* Python 3 (PEP 3118) buffer protocol */
#if PY_VERSION_HEX >= 0x02060000
#define HAVE_NEW_BUFPROTO 1
#else
#define HAVE_NEW_BUFPROTO 0
#endif
#define HAVE_OLD_BUFPROTO PY2
#if !defined(PG_ENABLE_OLDBUF) /* allow for command line override */
#if HAVE_OLD_BUFPROTO
#define PG_ENABLE_OLDBUF 1
#else
#define PG_ENABLE_OLDBUF 0
#endif
#endif
#ifndef Py_TPFLAGS_HAVE_NEWBUFFER
#define Py_TPFLAGS_HAVE_NEWBUFFER 0
#endif
#ifndef Py_TPFLAGS_HAVE_CLASS
#define Py_TPFLAGS_HAVE_CLASS 0
#endif
#ifndef Py_TPFLAGS_CHECKTYPES
#define Py_TPFLAGS_CHECKTYPES 0
#endif
#if PY_VERSION_HEX >= 0x03020000
#define Slice_GET_INDICES_EX(slice, length, start, stop, step, slicelength) \
PySlice_GetIndicesEx(slice, length, start, stop, step, slicelength)
#else
#define Slice_GET_INDICES_EX(slice, length, start, stop, step, slicelength) \
PySlice_GetIndicesEx((PySliceObject *)(slice), length, \
start, stop, step, slicelength)
#endif
/* Python 2.4 (PEP 353) ssize_t */
#if PY_VERSION_HEX < 0x02050000
#define PyInt_AsSsize_t PyInt_AsLong
#define PyInt_FromSsizt_t PyInt_FromLong
#endif
/* Support new buffer protocol? */
#if !defined(PG_ENABLE_NEWBUF) /* allow for command line override */
#if HAVE_NEW_BUFPROTO && !defined(PYPY_VERSION)
#define PG_ENABLE_NEWBUF 1
#else
#define PG_ENABLE_NEWBUF 0
#endif
#endif
#endif /* #if !defined(PGCOMPAT_H) */

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#if !defined(PGOPENGL_H)
#define PGOPENGL_H
/** This header includes definitions of Opengl functions as pointer types for
** use with the SDL function SDL_GL_GetProcAddress.
**/
#if defined(_WIN32)
#define GL_APIENTRY __stdcall
#else
#define GL_APIENTRY
#endif
typedef void (GL_APIENTRY *GL_glReadPixels_Func)(int, int, int, int, unsigned int, unsigned int, void*);
#endif

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
/* To allow the Pygame C api to be globally shared by all code within an
* extension module built from multiple C files, only include the pygame.h
* header within the top level C file, the one which calls the
* 'import_pygame_*' macros. All other C source files of the module should
* include _pygame.h instead.
*/
#ifndef PYGAME_H
#define PYGAME_H
#include "_pygame.h"
#endif

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/*
pygame - Python Game Library
Copyright (C) 2006, 2007 Rene Dudfield, Marcus von Appen
Originally put in the public domain by Sam Lantinga.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* This is unconditionally defined in Python.h */
#if defined(_POSIX_C_SOURCE)
#undef _POSIX_C_SOURCE
#endif
#include <Python.h>
/* Handle clipboard text and data in arbitrary formats */
/**
* Predefined supported pygame scrap types.
*/
#define PYGAME_SCRAP_TEXT "text/plain"
#define PYGAME_SCRAP_BMP "image/bmp"
#define PYGAME_SCRAP_PPM "image/ppm"
#define PYGAME_SCRAP_PBM "image/pbm"
/**
* The supported scrap clipboard types.
*
* This is only relevant in a X11 environment, which supports mouse
* selections as well. For Win32 and MacOS environments the default
* clipboard is used, no matter what value is passed.
*/
typedef enum
{
SCRAP_CLIPBOARD,
SCRAP_SELECTION /* only supported in X11 environments. */
} ScrapClipType;
/**
* Macro for initialization checks.
*/
#define PYGAME_SCRAP_INIT_CHECK() \
if(!pygame_scrap_initialized()) \
return (PyErr_SetString (PyExc_SDLError, \
"scrap system not initialized."), NULL)
/**
* \brief Checks, whether the pygame scrap module was initialized.
*
* \return 1 if the modules was initialized, 0 otherwise.
*/
extern int
pygame_scrap_initialized (void);
/**
* \brief Initializes the pygame scrap module internals. Call this before any
* other method.
*
* \return 1 on successful initialization, 0 otherwise.
*/
extern int
pygame_scrap_init (void);
/**
* \brief Checks, whether the pygame window lost the clipboard focus or not.
*
* \return 1 if the window lost the focus, 0 otherwise.
*/
extern int
pygame_scrap_lost (void);
/**
* \brief Places content of a specific type into the clipboard.
*
* \note For X11 the following notes are important: The following types
* are reserved for internal usage and thus will throw an error on
* setting them: "TIMESTAMP", "TARGETS", "SDL_SELECTION".
* Setting PYGAME_SCRAP_TEXT ("text/plain") will also automatically
* set the X11 types "STRING" (XA_STRING), "TEXT" and "UTF8_STRING".
*
* For Win32 the following notes are important: Setting
* PYGAME_SCRAP_TEXT ("text/plain") will also automatically set
* the Win32 type "TEXT" (CF_TEXT).
*
* For QNX the following notes are important: Setting
* PYGAME_SCRAP_TEXT ("text/plain") will also automatically set
* the QNX type "TEXT" (Ph_CL_TEXT).
*
* \param type The type of the content.
* \param srclen The length of the content.
* \param src The NULL terminated content.
* \return 1, if the content could be successfully pasted into the clipboard,
* 0 otherwise.
*/
extern int
pygame_scrap_put (char *type, int srclen, char *src);
/**
* \brief Gets the current content from the clipboard.
*
* \note The received content does not need to be the content previously
* placed in the clipboard using pygame_put_scrap(). See the
* pygame_put_scrap() notes for more details.
*
* \param type The type of the content to receive.
* \param count The size of the returned content.
* \return The content or NULL in case of an error or if no content of the
* specified type was available.
*/
extern char*
pygame_scrap_get (char *type, unsigned long *count);
/**
* \brief Gets the currently available content types from the clipboard.
*
* \return The different available content types or NULL in case of an
* error or if no content type is available.
*/
extern char**
pygame_scrap_get_types (void);
/**
* \brief Checks whether content for the specified scrap type is currently
* available in the clipboard.
*
* \param type The type to check for.
* \return 1, if there is content and 0 otherwise.
*/
extern int
pygame_scrap_contains (char *type);

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
Copyright (C) 2007 Marcus von Appen
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#ifndef SURFACE_H
#define SURFACE_H
/* This is defined in SDL.h */
#if defined(_POSIX_C_SOURCE)
#undef _POSIX_C_SOURCE
#endif
#include <SDL.h>
#include "pygame.h"
#define PYGAME_BLEND_ADD 0x1
#define PYGAME_BLEND_SUB 0x2
#define PYGAME_BLEND_MULT 0x3
#define PYGAME_BLEND_MIN 0x4
#define PYGAME_BLEND_MAX 0x5
#define PYGAME_BLEND_RGB_ADD 0x1
#define PYGAME_BLEND_RGB_SUB 0x2
#define PYGAME_BLEND_RGB_MULT 0x3
#define PYGAME_BLEND_RGB_MIN 0x4
#define PYGAME_BLEND_RGB_MAX 0x5
#define PYGAME_BLEND_RGBA_ADD 0x6
#define PYGAME_BLEND_RGBA_SUB 0x7
#define PYGAME_BLEND_RGBA_MULT 0x8
#define PYGAME_BLEND_RGBA_MIN 0x9
#define PYGAME_BLEND_RGBA_MAX 0x10
#define PYGAME_BLEND_PREMULTIPLIED 0x11
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define GET_PIXEL_24(b) (b[0] + (b[1] << 8) + (b[2] << 16))
#else
#define GET_PIXEL_24(b) (b[2] + (b[1] << 8) + (b[0] << 16))
#endif
#define GET_PIXEL(pxl, bpp, source) \
switch (bpp) \
{ \
case 2: \
pxl = *((Uint16 *) (source)); \
break; \
case 4: \
pxl = *((Uint32 *) (source)); \
break; \
default: \
{ \
Uint8 *b = (Uint8 *) source; \
pxl = GET_PIXEL_24(b); \
} \
break; \
}
#define GET_PIXELVALS(_sR, _sG, _sB, _sA, px, fmt, ppa) \
_sR = ((px & fmt->Rmask) >> fmt->Rshift); \
_sR = (_sR << fmt->Rloss) + (_sR >> (8 - (fmt->Rloss << 1))); \
_sG = ((px & fmt->Gmask) >> fmt->Gshift); \
_sG = (_sG << fmt->Gloss) + (_sG >> (8 - (fmt->Gloss << 1))); \
_sB = ((px & fmt->Bmask) >> fmt->Bshift); \
_sB = (_sB << fmt->Bloss) + (_sB >> (8 - (fmt->Bloss << 1))); \
if (ppa) \
{ \
_sA = ((px & fmt->Amask) >> fmt->Ashift); \
_sA = (_sA << fmt->Aloss) + (_sA >> (8 - (fmt->Aloss << 1))); \
} \
else \
{ \
_sA = 255; \
}
#define GET_PIXELVALS_1(sr, sg, sb, sa, _src, _fmt) \
sr = _fmt->palette->colors[*((Uint8 *) (_src))].r; \
sg = _fmt->palette->colors[*((Uint8 *) (_src))].g; \
sb = _fmt->palette->colors[*((Uint8 *) (_src))].b; \
sa = 255;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SET_OFFSETS_24(or, og, ob, fmt) \
{ \
or = (fmt->Rshift == 0 ? 0 : \
fmt->Rshift == 8 ? 1 : \
2 ); \
og = (fmt->Gshift == 0 ? 0 : \
fmt->Gshift == 8 ? 1 : \
2 ); \
ob = (fmt->Bshift == 0 ? 0 : \
fmt->Bshift == 8 ? 1 : \
2 ); \
}
#define SET_OFFSETS_32(or, og, ob, fmt) \
{ \
or = (fmt->Rshift == 0 ? 0 : \
fmt->Rshift == 8 ? 1 : \
fmt->Rshift == 16 ? 2 : \
3 ); \
og = (fmt->Gshift == 0 ? 0 : \
fmt->Gshift == 8 ? 1 : \
fmt->Gshift == 16 ? 2 : \
3 ); \
ob = (fmt->Bshift == 0 ? 0 : \
fmt->Bshift == 8 ? 1 : \
fmt->Bshift == 16 ? 2 : \
3 ); \
}
#else
#define SET_OFFSETS_24(or, og, ob, fmt) \
{ \
or = (fmt->Rshift == 0 ? 2 : \
fmt->Rshift == 8 ? 1 : \
0 ); \
og = (fmt->Gshift == 0 ? 2 : \
fmt->Gshift == 8 ? 1 : \
0 ); \
ob = (fmt->Bshift == 0 ? 2 : \
fmt->Bshift == 8 ? 1 : \
0 ); \
}
#define SET_OFFSETS_32(or, og, ob, fmt) \
{ \
or = (fmt->Rshift == 0 ? 3 : \
fmt->Rshift == 8 ? 2 : \
fmt->Rshift == 16 ? 1 : \
0 ); \
og = (fmt->Gshift == 0 ? 3 : \
fmt->Gshift == 8 ? 2 : \
fmt->Gshift == 16 ? 1 : \
0 ); \
ob = (fmt->Bshift == 0 ? 3 : \
fmt->Bshift == 8 ? 2 : \
fmt->Bshift == 16 ? 1 : \
0 ); \
}
#endif
#define CREATE_PIXEL(buf, r, g, b, a, bp, ft) \
switch (bp) \
{ \
case 2: \
*((Uint16 *) (buf)) = \
((r >> ft->Rloss) << ft->Rshift) | \
((g >> ft->Gloss) << ft->Gshift) | \
((b >> ft->Bloss) << ft->Bshift) | \
((a >> ft->Aloss) << ft->Ashift); \
break; \
case 4: \
*((Uint32 *) (buf)) = \
((r >> ft->Rloss) << ft->Rshift) | \
((g >> ft->Gloss) << ft->Gshift) | \
((b >> ft->Bloss) << ft->Bshift) | \
((a >> ft->Aloss) << ft->Ashift); \
break; \
}
/* Pretty good idea from Tom Duff :-). */
#define LOOP_UNROLLED4(code, n, width) \
n = (width + 3) / 4; \
switch (width & 3) \
{ \
case 0: do { code; \
case 3: code; \
case 2: code; \
case 1: code; \
} while (--n > 0); \
}
/* Used in the srcbpp == dstbpp == 1 blend functions */
#define REPEAT_3(code) \
code; \
code; \
code;
#define REPEAT_4(code) \
code; \
code; \
code; \
code;
#define BLEND_ADD(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
tmp = dR + sR; dR = (tmp <= 255 ? tmp : 255); \
tmp = dG + sG; dG = (tmp <= 255 ? tmp : 255); \
tmp = dB + sB; dB = (tmp <= 255 ? tmp : 255);
#define BLEND_SUB(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
tmp = dR - sR; dR = (tmp >= 0 ? tmp : 0); \
tmp = dG - sG; dG = (tmp >= 0 ? tmp : 0); \
tmp = dB - sB; dB = (tmp >= 0 ? tmp : 0);
#define BLEND_MULT(sR, sG, sB, sA, dR, dG, dB, dA) \
dR = (dR && sR) ? (dR * sR) >> 8 : 0; \
dG = (dG && sG) ? (dG * sG) >> 8 : 0; \
dB = (dB && sB) ? (dB * sB) >> 8 : 0;
#define BLEND_MIN(sR, sG, sB, sA, dR, dG, dB, dA) \
if(sR < dR) { dR = sR; } \
if(sG < dG) { dG = sG; } \
if(sB < dB) { dB = sB; }
#define BLEND_MAX(sR, sG, sB, sA, dR, dG, dB, dA) \
if(sR > dR) { dR = sR; } \
if(sG > dG) { dG = sG; } \
if(sB > dB) { dB = sB; }
#define BLEND_RGBA_ADD(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
tmp = dR + sR; dR = (tmp <= 255 ? tmp : 255); \
tmp = dG + sG; dG = (tmp <= 255 ? tmp : 255); \
tmp = dB + sB; dB = (tmp <= 255 ? tmp : 255); \
tmp = dA + sA; dA = (tmp <= 255 ? tmp : 255);
#define BLEND_RGBA_SUB(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
tmp = dR - sR; dR = (tmp >= 0 ? tmp : 0); \
tmp = dG - sG; dG = (tmp >= 0 ? tmp : 0); \
tmp = dB - sB; dB = (tmp >= 0 ? tmp : 0); \
tmp = dA - sA; dA = (tmp >= 0 ? tmp : 0);
#define BLEND_RGBA_MULT(sR, sG, sB, sA, dR, dG, dB, dA) \
dR = (dR && sR) ? (dR * sR) >> 8 : 0; \
dG = (dG && sG) ? (dG * sG) >> 8 : 0; \
dB = (dB && sB) ? (dB * sB) >> 8 : 0; \
dA = (dA && sA) ? (dA * sA) >> 8 : 0;
#define BLEND_RGBA_MIN(sR, sG, sB, sA, dR, dG, dB, dA) \
if(sR < dR) { dR = sR; } \
if(sG < dG) { dG = sG; } \
if(sB < dB) { dB = sB; } \
if(sA < dA) { dA = sA; }
#define BLEND_RGBA_MAX(sR, sG, sB, sA, dR, dG, dB, dA) \
if(sR > dR) { dR = sR; } \
if(sG > dG) { dG = sG; } \
if(sB > dB) { dB = sB; } \
if(sA > dA) { dA = sA; }
#if 1
/* Choose an alpha blend equation. If the sign is preserved on a right shift
* then use a specialized, faster, equation. Otherwise a more general form,
* where all additions are done before the shift, is needed.
*/
#if (-1 >> 1) < 0
#define ALPHA_BLEND_COMP(sC, dC, sA) ((((sC - dC) * sA + sC) >> 8) + dC)
#else
#define ALPHA_BLEND_COMP(sC, dC, sA) (((dC << 8) + (sC - dC) * sA + sC) >> 8)
#endif
#define ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB, dA) \
do { \
if (dA) \
{ \
dR = ALPHA_BLEND_COMP(sR, dR, sA); \
dG = ALPHA_BLEND_COMP(sG, dG, sA); \
dB = ALPHA_BLEND_COMP(sB, dB, sA); \
dA = sA + dA - ((sA * dA) / 255); \
} \
else \
{ \
dR = sR; \
dG = sG; \
dB = sB; \
dA = sA; \
} \
} while(0)
#define ALPHA_BLEND_PREMULTIPLIED_COMP(sC, dC, sA) (sC + dC - ((dC * sA) >> 8))
#define ALPHA_BLEND_PREMULTIPLIED(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
do { \
tmp = ALPHA_BLEND_PREMULTIPLIED_COMP(sR, dR, sA); dR = (tmp > 255 ? 255 : tmp); \
tmp = ALPHA_BLEND_PREMULTIPLIED_COMP(sG, dG, sA); dG = (tmp > 255 ? 255 : tmp); \
tmp = ALPHA_BLEND_PREMULTIPLIED_COMP(sB, dB, sA); dB = (tmp > 255 ? 255 : tmp); \
dA = sA + dA - ((sA * dA) / 255); \
} while(0)
#elif 0
#define ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB, dA) \
do { \
if(sA){ \
if(dA && sA < 255){ \
int dContrib = dA*(255 - sA)/255; \
dA = sA+dA - ((sA*dA)/255); \
dR = (dR*dContrib + sR*sA)/dA; \
dG = (dG*dContrib + sG*sA)/dA; \
dB = (dB*dContrib + sB*sA)/dA; \
}else{ \
dR = sR; \
dG = sG; \
dB = sB; \
dA = sA; \
} \
} \
} while(0)
#endif
int
surface_fill_blend (SDL_Surface *surface, SDL_Rect *rect, Uint32 color,
int blendargs);
void
surface_respect_clip_rect (SDL_Surface *surface, SDL_Rect *rect);
int
pygame_AlphaBlit (SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect, int the_args);
int
pygame_Blit (SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect, int the_args);
#endif /* SURFACE_H */

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import os
import sys
import warnings
import imp
import opcode # opcode is not a virtualenv module, so we can use it to find the stdlib
# Important! To work on pypy, this must be a module that resides in the
# lib-python/modified-x.y.z directory
dirname = os.path.dirname
distutils_path = os.path.join(os.path.dirname(opcode.__file__), 'distutils')
if os.path.normpath(distutils_path) == os.path.dirname(os.path.normpath(__file__)):
warnings.warn(
"The virtualenv distutils package at %s appears to be in the same location as the system distutils?")
else:
__path__.insert(0, distutils_path)
real_distutils = imp.load_module("_virtualenv_distutils", None, distutils_path, ('', '', imp.PKG_DIRECTORY))
# Copy the relevant attributes
try:
__revision__ = real_distutils.__revision__
except AttributeError:
pass
__version__ = real_distutils.__version__
from distutils import dist, sysconfig
try:
basestring
except NameError:
basestring = str
## patch build_ext (distutils doesn't know how to get the libs directory
## path on windows - it hardcodes the paths around the patched sys.prefix)
if sys.platform == 'win32':
from distutils.command.build_ext import build_ext as old_build_ext
class build_ext(old_build_ext):
def finalize_options (self):
if self.library_dirs is None:
self.library_dirs = []
elif isinstance(self.library_dirs, basestring):
self.library_dirs = self.library_dirs.split(os.pathsep)
self.library_dirs.insert(0, os.path.join(sys.real_prefix, "Libs"))
old_build_ext.finalize_options(self)
from distutils.command import build_ext as build_ext_module
build_ext_module.build_ext = build_ext
## distutils.dist patches:
old_find_config_files = dist.Distribution.find_config_files
def find_config_files(self):
found = old_find_config_files(self)
system_distutils = os.path.join(distutils_path, 'distutils.cfg')
#if os.path.exists(system_distutils):
# found.insert(0, system_distutils)
# What to call the per-user config file
if os.name == 'posix':
user_filename = ".pydistutils.cfg"
else:
user_filename = "pydistutils.cfg"
user_filename = os.path.join(sys.prefix, user_filename)
if os.path.isfile(user_filename):
for item in list(found):
if item.endswith('pydistutils.cfg'):
found.remove(item)
found.append(user_filename)
return found
dist.Distribution.find_config_files = find_config_files
## distutils.sysconfig patches:
old_get_python_inc = sysconfig.get_python_inc
def sysconfig_get_python_inc(plat_specific=0, prefix=None):
if prefix is None:
prefix = sys.real_prefix
return old_get_python_inc(plat_specific, prefix)
sysconfig_get_python_inc.__doc__ = old_get_python_inc.__doc__
sysconfig.get_python_inc = sysconfig_get_python_inc
old_get_python_lib = sysconfig.get_python_lib
def sysconfig_get_python_lib(plat_specific=0, standard_lib=0, prefix=None):
if standard_lib and prefix is None:
prefix = sys.real_prefix
return old_get_python_lib(plat_specific, standard_lib, prefix)
sysconfig_get_python_lib.__doc__ = old_get_python_lib.__doc__
sysconfig.get_python_lib = sysconfig_get_python_lib
old_get_config_vars = sysconfig.get_config_vars
def sysconfig_get_config_vars(*args):
real_vars = old_get_config_vars(*args)
if sys.platform == 'win32':
lib_dir = os.path.join(sys.real_prefix, "libs")
if isinstance(real_vars, dict) and 'LIBDIR' not in real_vars:
real_vars['LIBDIR'] = lib_dir # asked for all
elif isinstance(real_vars, list) and 'LIBDIR' in args:
real_vars = real_vars + [lib_dir] # asked for list
return real_vars
sysconfig_get_config_vars.__doc__ = old_get_config_vars.__doc__
sysconfig.get_config_vars = sysconfig_get_config_vars

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# This is a config file local to this virtualenv installation
# You may include options that will be used by all distutils commands,
# and by easy_install. For instance:
#
# [easy_install]
# find_links = http://mylocalsite

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/usr/lib/python3.4/random.py

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pygame/lib/python3.4/re.py Symbolic link
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/usr/lib/python3.4/re.py

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/usr/lib/python3.4/reprlib.py

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/usr/lib/python3.4/rlcompleter.py

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/usr/lib/python3.4/shutil.py

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try:
import ast
from _markerlib.markers import default_environment, compile, interpret
except ImportError:
if 'ast' in globals():
raise
def default_environment():
return {}
def compile(marker):
def marker_fn(environment=None, override=None):
# 'empty markers are True' heuristic won't install extra deps.
return not marker.strip()
marker_fn.__doc__ = marker
return marker_fn
def interpret(marker, environment=None, override=None):
return compile(marker)()

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# -*- coding: utf-8 -*-
"""Interpret PEP 345 environment markers.
EXPR [in|==|!=|not in] EXPR [or|and] ...
where EXPR belongs to any of those:
python_version = '%s.%s' % (sys.version_info[0], sys.version_info[1])
python_full_version = sys.version.split()[0]
os.name = os.name
sys.platform = sys.platform
platform.version = platform.version()
platform.machine = platform.machine()
platform.python_implementation = platform.python_implementation()
a free string, like '2.6', or 'win32'
"""
__all__ = ['default_environment', 'compile', 'interpret']
import ast
import os
import platform
import sys
import weakref
_builtin_compile = compile
try:
from platform import python_implementation
except ImportError:
if os.name == "java":
# Jython 2.5 has ast module, but not platform.python_implementation() function.
def python_implementation():
return "Jython"
else:
raise
# restricted set of variables
_VARS = {'sys.platform': sys.platform,
'python_version': '%s.%s' % sys.version_info[:2],
# FIXME parsing sys.platform is not reliable, but there is no other
# way to get e.g. 2.7.2+, and the PEP is defined with sys.version
'python_full_version': sys.version.split(' ', 1)[0],
'os.name': os.name,
'platform.version': platform.version(),
'platform.machine': platform.machine(),
'platform.python_implementation': python_implementation(),
'extra': None # wheel extension
}
for var in list(_VARS.keys()):
if '.' in var:
_VARS[var.replace('.', '_')] = _VARS[var]
def default_environment():
"""Return copy of default PEP 385 globals dictionary."""
return dict(_VARS)
class ASTWhitelist(ast.NodeTransformer):
def __init__(self, statement):
self.statement = statement # for error messages
ALLOWED = (ast.Compare, ast.BoolOp, ast.Attribute, ast.Name, ast.Load, ast.Str)
# Bool operations
ALLOWED += (ast.And, ast.Or)
# Comparison operations
ALLOWED += (ast.Eq, ast.Gt, ast.GtE, ast.In, ast.Is, ast.IsNot, ast.Lt, ast.LtE, ast.NotEq, ast.NotIn)
def visit(self, node):
"""Ensure statement only contains allowed nodes."""
if not isinstance(node, self.ALLOWED):
raise SyntaxError('Not allowed in environment markers.\n%s\n%s' %
(self.statement,
(' ' * node.col_offset) + '^'))
return ast.NodeTransformer.visit(self, node)
def visit_Attribute(self, node):
"""Flatten one level of attribute access."""
new_node = ast.Name("%s.%s" % (node.value.id, node.attr), node.ctx)
return ast.copy_location(new_node, node)
def parse_marker(marker):
tree = ast.parse(marker, mode='eval')
new_tree = ASTWhitelist(marker).generic_visit(tree)
return new_tree
def compile_marker(parsed_marker):
return _builtin_compile(parsed_marker, '<environment marker>', 'eval',
dont_inherit=True)
_cache = weakref.WeakValueDictionary()
def compile(marker):
"""Return compiled marker as a function accepting an environment dict."""
try:
return _cache[marker]
except KeyError:
pass
if not marker.strip():
def marker_fn(environment=None, override=None):
""""""
return True
else:
compiled_marker = compile_marker(parse_marker(marker))
def marker_fn(environment=None, override=None):
"""override updates environment"""
if override is None:
override = {}
if environment is None:
environment = default_environment()
environment.update(override)
return eval(compiled_marker, environment)
marker_fn.__doc__ = marker
_cache[marker] = marker_fn
return _cache[marker]
def interpret(marker, environment=None):
return compile(marker)(environment)

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"""Run the EasyInstall command"""
if __name__ == '__main__':
from setuptools.command.easy_install import main
main()

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