fixing various spelling mistakes and reformated the code a bit.
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@ -63,16 +63,33 @@ def aging():
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print("However it's health is worse and it's grumpier than an adult.")
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def increase_hunger():
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pet_variables.pet_hunger = pet_variables.pet_hunger + 1
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def increase_happiness():
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if pet_variables.pet_happiness < pet_variables.max_happiness:
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pet_variables.pet_happiness = pet_variables.pet_happiness + 1
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def increase_health():
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if pet_variables.pet_health < pet_variables.max_health:
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pet_variables.pet_health = pet_variables.pet_health + 1
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def decrease_hunger():
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pet_variables.pet_hunger = pet_variables.pet_hunger - 1
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if pet_variables.pet_hunger > 0:
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pet_variables.pet_hunger = pet_variables.pet_hunger - 1
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def decrease_happiness():
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pet_variables.pet_happiness = pet_variables.pet_happiness - 1
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if pet_variables.pet_happiness > 0:
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pet_variables.pet_happiness = pet_variables.pet_happiness - 1
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def decrease_health():
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pet_variables.pet_health = pet_variables.pet_health - 1
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if pet_variables.pet_health > 0:
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pet_variables.pet_health = pet_variables.pet_health - 1
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def decrease_stats():
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@ -85,19 +102,17 @@ def decrease_stats():
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# Increases the pets hungriness by +1 unless the hunger is bigger than
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# the pet's maximum hunger. In this case the pet womits and looses hunger
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# the pet's maximum hunger. In this case the pet will vomit and looses hunger
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# and health.
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def feading():
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pet_variables.pet_hunger
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def feeding():
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print("Hungriness of " + pet_variables.pet_name + ": " + pet_variables.pet_hunger * "*")
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feading_confirmed = input("Do you want to feed your pet?")
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if feading_confirmed in ("Y", "y"):
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pet_variables.pet_hunger = pet_variables.pet_hunger + 1
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feeding_confirmed = input("Do you want to feed your pet?")
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if feeding_confirmed in ("Y", "y"):
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increase_hunger()
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# A simple guessing game which increases the pet's happiness
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def playing():
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pet_variables.pet_happiness
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guess = 0
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while guess != secret:
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g = input("Guess the Number")
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@ -109,5 +124,5 @@ def playing():
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print("Your guess is too high")
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else:
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print("Too low")
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pet_variables.pet_happiness = pet_variables.pet_happiness + 1
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increase_happiness()
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print("Game over!")
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