stuff inside which I don't know yet
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@ -7,11 +7,9 @@
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Some interesting things I could add to the
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tamagotchi programme which shouldn't be too hard:
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* poke it to make it speak, pokes let it loose a happiness point
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* sleeping with all values with over 50% full heals the pet if it has lost health
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* add pooping and cleaning function
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* let it get sick if it's health is low, by random chance or if there's too much poop
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* decrease the hunger value after x seconds
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* add sleep function, you have to switch the lights off otherwise it will have nightmare and loose one health point.
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* add the possibility to get sick. Maybe compare two random numbers.
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* add a function to restart the game or exit it after the pet died.
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@ -56,3 +54,6 @@ The feature to the pet the pet will be so that it only prints a message.
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It wouldn't be fun if it would increase happiness because that would be
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too easy.
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## 12.07.2015
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Added the function to poke the pet and it will speak.
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If you poke to many times it will get angry.
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@ -1,14 +1,25 @@
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# imports the global variables
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import pet_variables
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# imports the time library needed to delay certain functions
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import time
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# imports the random library needed to generate a random number for
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# the guessing game
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from random import randint
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# imports the os library needed to clear the terminal
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import os
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# imports the pygame library needed to play the sound in the
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# poking function
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from pygame import mixer
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# variables needed for the guessing game
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secret = randint(1, 10)
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### Functions providing the basic function of the programm
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# a function which displays the pet's stats in a nice way.'
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def pet_stats():
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os.system('clear') #for Linux
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os.system('clear')
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print(pet_variables.pet_name)
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print(pet_variables.pet_photo)
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print("Status: " + pet_variables.pet_status)
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@ -60,10 +71,13 @@ def aging():
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print("Congratulation your pet has become an elderly it needs now less food.")
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print("However it's health is worse and it's grumpier than an adult.")
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### Functions to increase and decrease stats ###
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def increase_hunger():
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pet_variables.pet_hunger = pet_variables.pet_hunger + 1
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def increase_poke_count():
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pet_variables.poke_count = pet_variables.poke_count + 1
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def increase_happiness():
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if pet_variables.pet_happiness < pet_variables.max_happiness:
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@ -89,6 +103,8 @@ def decrease_health():
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if pet_variables.pet_health > 0:
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pet_variables.pet_health = pet_variables.pet_health - 1
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def decrease_poke_count():
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pet_variables.poke_count = pet_variables.poke_count - 1
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# The function to decrease the stats and make the pet "live" needs to
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# run in the background.
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@ -96,6 +112,7 @@ def decrease_stats():
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while True:
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time.sleep(15)
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decrease_hunger()
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decrease_poke_count()
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if pet_variables.pet_hunger <= 0:
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decrease_health()
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decrease_happiness()
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@ -103,18 +120,20 @@ def decrease_stats():
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### Activities ###
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# Increases the pets hungriness by +1 unless the hunger is bigger than
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# the pet's maximum hunger. In this case the pet will vomit and looses hunger
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# and health.
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# A function which simulates stroking it doesn't have any
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# effect on the pet.
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def stroking():
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os.system('clear') #for Linux
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os.system('clear')
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print()
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print("You're stroking the back of your pet gently.")
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print("It makes comforting noises and leans against your hand.")
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time.sleep(1)
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# Increases the pets hungriness by +1 unless the hunger is bigger than
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# the pet's maximum hunger. In this case the pet will vomit and looses hunger
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# and health.
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def feeding():
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os.system('clear')
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print("Hungriness of " + pet_variables.pet_name + ": " + pet_variables.pet_hunger * "*")
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feeding_confirmed = input("Do you want to feed your pet?")
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if feeding_confirmed in ("Y", "y"):
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@ -124,6 +143,7 @@ def feeding():
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# A simple guessing game which increases the pet's happiness
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def playing():
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guess = 0
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os.system('clear')
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while guess != secret:
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g = input("Guess the Number")
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guess = int(g)
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@ -136,3 +156,22 @@ def playing():
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print("Too low")
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increase_happiness()
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print("Game over!")
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# let's you poke the pet and it will talk
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# if you poke it more than 3 times it will get angry at you
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def poking():
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os.system('clear')
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if pet_variables.poke_count < 4:
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print("You poke " + pet_variables.pet_name + " and it starts to speak.")
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pet_variables.increase_poke_count()
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mixer.init()
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mixer.music.load('happy.mp3')
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mixer.music.play()
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time.sleep(5)
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else:
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print("You annoyed " + pet_variables.pet_name + "." + " It got angry at you.")
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decrease_happiness()
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mixer.init()
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mixer.music.load('angry.mp3')
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mixer.music.play()
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time.sleep(3)
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@ -21,3 +21,4 @@ owl = "(^0M0^)"
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# programme variables
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beginning_finished = False
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poke_count = 0
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@ -29,9 +29,10 @@ while pet_functions.is_alive():
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print()
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# Present the player with activities to choose from
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print("What would you like to do?")
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print("1: Feeding, 2: Playing, 3: Stroke Pet, 4: Show Stats")
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# Start the chosen activity and go back to the activity selector.
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try:
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print("1: Feeding, 2: Playing, 3: Stroke Pet,")
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print("4: Poking, 5: Show Stats,")
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try:
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chosen_activity = int(input("Choose the desired activity:"))
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if chosen_activity == 1:
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pet_functions.feeding()
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@ -40,6 +41,8 @@ while pet_functions.is_alive():
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elif chosen_activity == 3:
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pet_functions.stroking()
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elif chosen_activity == 4:
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pet_functions.poking()
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elif chosen_activity == 5:
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pet_functions.pet_stats()
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except ValueError:
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pet_functions.pet_stats()
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