stuff inside which I don't know yet

This commit is contained in:
Nebucatnetzer 2015-07-12 22:11:47 +02:00
parent 3c43fe9ca7
commit 3aee60bbc4
6 changed files with 54 additions and 10 deletions

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@ -7,11 +7,9 @@
Some interesting things I could add to the
tamagotchi programme which shouldn't be too hard:
* poke it to make it speak, pokes let it loose a happiness point
* sleeping with all values with over 50% full heals the pet if it has lost health
* add pooping and cleaning function
* let it get sick if it's health is low, by random chance or if there's too much poop
* decrease the hunger value after x seconds
* add sleep function, you have to switch the lights off otherwise it will have nightmare and loose one health point.
* add the possibility to get sick. Maybe compare two random numbers.
* add a function to restart the game or exit it after the pet died.
@ -56,3 +54,6 @@ The feature to the pet the pet will be so that it only prints a message.
It wouldn't be fun if it would increase happiness because that would be
too easy.
## 12.07.2015
Added the function to poke the pet and it will speak.
If you poke to many times it will get angry.

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@ -1,14 +1,25 @@
# imports the global variables
import pet_variables
# imports the time library needed to delay certain functions
import time
# imports the random library needed to generate a random number for
# the guessing game
from random import randint
# imports the os library needed to clear the terminal
import os
# imports the pygame library needed to play the sound in the
# poking function
from pygame import mixer
# variables needed for the guessing game
secret = randint(1, 10)
### Functions providing the basic function of the programm
# a function which displays the pet's stats in a nice way.'
def pet_stats():
os.system('clear') #for Linux
os.system('clear')
print(pet_variables.pet_name)
print(pet_variables.pet_photo)
print("Status: " + pet_variables.pet_status)
@ -60,10 +71,13 @@ def aging():
print("Congratulation your pet has become an elderly it needs now less food.")
print("However it's health is worse and it's grumpier than an adult.")
### Functions to increase and decrease stats ###
def increase_hunger():
pet_variables.pet_hunger = pet_variables.pet_hunger + 1
def increase_poke_count():
pet_variables.poke_count = pet_variables.poke_count + 1
def increase_happiness():
if pet_variables.pet_happiness < pet_variables.max_happiness:
@ -89,6 +103,8 @@ def decrease_health():
if pet_variables.pet_health > 0:
pet_variables.pet_health = pet_variables.pet_health - 1
def decrease_poke_count():
pet_variables.poke_count = pet_variables.poke_count - 1
# The function to decrease the stats and make the pet "live" needs to
# run in the background.
@ -96,6 +112,7 @@ def decrease_stats():
while True:
time.sleep(15)
decrease_hunger()
decrease_poke_count()
if pet_variables.pet_hunger <= 0:
decrease_health()
decrease_happiness()
@ -103,18 +120,20 @@ def decrease_stats():
### Activities ###
# Increases the pets hungriness by +1 unless the hunger is bigger than
# the pet's maximum hunger. In this case the pet will vomit and looses hunger
# and health.
# A function which simulates stroking it doesn't have any
# effect on the pet.
def stroking():
os.system('clear') #for Linux
os.system('clear')
print()
print("You're stroking the back of your pet gently.")
print("It makes comforting noises and leans against your hand.")
time.sleep(1)
# Increases the pets hungriness by +1 unless the hunger is bigger than
# the pet's maximum hunger. In this case the pet will vomit and looses hunger
# and health.
def feeding():
os.system('clear')
print("Hungriness of " + pet_variables.pet_name + ": " + pet_variables.pet_hunger * "*")
feeding_confirmed = input("Do you want to feed your pet?")
if feeding_confirmed in ("Y", "y"):
@ -124,6 +143,7 @@ def feeding():
# A simple guessing game which increases the pet's happiness
def playing():
guess = 0
os.system('clear')
while guess != secret:
g = input("Guess the Number")
guess = int(g)
@ -136,3 +156,22 @@ def playing():
print("Too low")
increase_happiness()
print("Game over!")
# let's you poke the pet and it will talk
# if you poke it more than 3 times it will get angry at you
def poking():
os.system('clear')
if pet_variables.poke_count < 4:
print("You poke " + pet_variables.pet_name + " and it starts to speak.")
pet_variables.increase_poke_count()
mixer.init()
mixer.music.load('happy.mp3')
mixer.music.play()
time.sleep(5)
else:
print("You annoyed " + pet_variables.pet_name + "." + " It got angry at you.")
decrease_happiness()
mixer.init()
mixer.music.load('angry.mp3')
mixer.music.play()
time.sleep(3)

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@ -21,3 +21,4 @@ owl = "(^0M0^)"
# programme variables
beginning_finished = False
poke_count = 0

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@ -29,9 +29,10 @@ while pet_functions.is_alive():
print()
# Present the player with activities to choose from
print("What would you like to do?")
print("1: Feeding, 2: Playing, 3: Stroke Pet, 4: Show Stats")
# Start the chosen activity and go back to the activity selector.
try:
print("1: Feeding, 2: Playing, 3: Stroke Pet,")
print("4: Poking, 5: Show Stats,")
try:
chosen_activity = int(input("Choose the desired activity:"))
if chosen_activity == 1:
pet_functions.feeding()
@ -40,6 +41,8 @@ while pet_functions.is_alive():
elif chosen_activity == 3:
pet_functions.stroking()
elif chosen_activity == 4:
pet_functions.poking()
elif chosen_activity == 5:
pet_functions.pet_stats()
except ValueError:
pet_functions.pet_stats()